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DeleD Community Edition Forum Index
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  Topic: [paid] FBX import/export request
CableGuy

Replies: 2
Views: 5136

PostForum: DeleD Feature Requests   Posted: Wed Jun 13, 2012 5:45 pm   Subject: [paid] FBX import/export request
I might be interested... My last exam is on july, 2, after that I might have some spare time. If you haven't found anyone till then we can talk and If the scope of the project is not too big I might t ...
  Topic: DeleD spams errors upon opening
CableGuy

Replies: 6
Views: 5925

PostForum: DeleD Bugs   Posted: Mon May 28, 2012 6:11 pm   Subject: DeleD spams errors upon opening
Since the op said he is using Parallel Desktop my guess is that prl_gldd.dll is the OpenGL implementation provided by the virtual machine.
  Topic: Collada exporter bug (fixed!)
CableGuy

Replies: 9
Views: 11751

PostForum: DeleD Development   Posted: Fri May 18, 2012 8:41 am   Subject: Collada exporter bug (fixed!)
Sure. You can send it to ibachar _at_ gmail _dot_ com
Thanks.
  Topic: Collada exporter bug (fixed!)
CableGuy

Replies: 9
Views: 11751

PostForum: DeleD Development   Posted: Wed May 16, 2012 8:20 pm   Subject: Collada exporter bug (fixed!)
Sure.

The file is in /trunk/collada/Source/Applications/Exporter/Exporter/DCColladaWriterCl.pas

lines 493 & 494 read:
aWriter.AppendProperty( 'input_semantic', 'TEX_COORD' );
aWriter.Appen ...
  Topic: Collada exporter bug (fixed!)
CableGuy

Replies: 9
Views: 11751

PostForum: DeleD Development   Posted: Wed May 16, 2012 3:42 pm   Subject: Collada exporter bug (fixed!)
Does this mean the project has officially zero active developers?
  Topic: Collada exporter bug (fixed!)
CableGuy

Replies: 9
Views: 11751

PostForum: DeleD Development   Posted: Sun May 13, 2012 9:45 pm   Subject: Collada exporter bug (fixed!)
Hey guys,

I think I've found a bug in the Collada exporter. Good news are I've looked at the source and know how to fix it (just a simple fix really). Bad news are I haven't got any Delphi compiler ...
  Topic: New scripted plugins interface
CableGuy

Replies: 2
Views: 7296

PostForum: DeleD Development   Posted: Sat Jan 21, 2012 9:35 pm   Subject: New scripted plugins interface
Hey guys,

As I see it, the whole Deled redesign got scrapped, so I though about a way to make extending Deled more accessible.
The idea is to make Deled extensible using Lua. When the user runs th ...
  Topic: Collada Importer
CableGuy

Replies: 15
Views: 14355

PostForum: DeleD Plugins   Posted: Thu Oct 20, 2011 10:32 am   Subject: Collada Importer
[URL=http://www.wupload.com/file/550179321/ColladaImporter.rar]ColladaImporter.rar.

Thanks for hosting it.
  Topic: Collada Importer
CableGuy

Replies: 15
Views: 14355

PostForum: DeleD Plugins   Posted: Wed Oct 19, 2011 6:09 pm   Subject: Collada Importer
Sure. How do I send it to you?
  Topic: Texture website
CableGuy

Replies: 2
Views: 5308

PostForum: DeleD User Game Projects   Posted: Wed Sep 21, 2011 3:55 pm   Subject: Texture website
This one has all kinds of art: http://opengameart.org/
  Topic: Collada Importer
CableGuy

Replies: 15
Views: 14355

PostForum: DeleD Plugins   Posted: Mon Aug 22, 2011 3:21 pm   Subject: Collada Importer
Recompiled in Release mode. [URL=http://www.wupload.com/file/116160916/ColladaImporter.rar]Clicky.
  Topic: Collada Importer
CableGuy

Replies: 15
Views: 14355

PostForum: DeleD Plugins   Posted: Thu Aug 18, 2011 3:36 pm   Subject: Collada Importer
Indeed it was compiled in debug mode didn't think it would be a problem sorry for that but anyway even in release mode you would still need the Visual C++10 runtime files.
  Topic: Collada Importer
CableGuy

Replies: 15
Views: 14355

PostForum: DeleD Plugins   Posted: Sat Aug 13, 2011 8:55 am   Subject: Collada Importer
Hey guys,

Thought I will have a go at creating a plugin for Deled.
Since there was no Collada importer and I already had a (not complete) code for working with Collada, creating the plugin was mer ...
  Topic: dxs file format specification?
CableGuy

Replies: 11
Views: 4340

PostForum: DeleD Community Edition   Posted: Sat Jun 04, 2011 1:54 pm   Subject: dxs file format specification?
My guess is that the cone has 3 areas: The inner cone has an angle of 30 degrees and inside this area object are completely illuminated. Then you have the area from 30 degrees to 40 in which the light ...
 
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