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DeleD Community Edition Forum Index
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  Topic: What are you using DeleD for?
Dragonsbrethren

Replies: 48
Views: 77949

PostForum: DeleD Community Edition   Posted: Fri Feb 19, 2010 7:27 am   Subject: What are you using DeleD for?
I'm using DeleD to help keep [url=http://goldeneyevault.com/index.php]two of the greatest first person shooters ever created alive with new map backgrounds, which can be used for brand new missions or ...
  Topic: Redesigning the geometry toolbox?
Dragonsbrethren

Replies: 4
Views: 1927

PostForum: DeleD Community Edition   Posted: Fri Feb 19, 2010 7:12 am   Subject: Re: Redesigning the geometry toolbox?

- Should we change the way DeleD shows tools?
Yes


- Should we hide tools that cannot be used in the selected edit mode?
Yes.


- Should we add an option to hide/show certain tools, or chan ...
  Topic: Merge tool finally working 100%
Dragonsbrethren

Replies: 5
Views: 3806

PostForum: DeleD Development   Posted: Wed Feb 17, 2010 11:51 pm   Subject: Merge tool finally working 100%
Hey, that's great. I'm working on something now that could definitely benefit from the improvement, since the merge tool currently isn't working too good for it.
  Topic: DeleD CE 2.42 Beta -> Testers needed!
Dragonsbrethren

Replies: 16
Views: 24588

PostForum: News / Announcements   Posted: Wed Feb 17, 2010 11:40 pm   Subject: DeleD CE 2.42 Beta -> Testers needed!

Can't reproduce it here. Could you try this again and pay attention to the polygon that is being higlighted (when you move your mouse over them)?
Polygon Highlighting tends to cause AV's in some si ...
  Topic: DeleD CE 2.42 Beta -> Testers needed!
Dragonsbrethren

Replies: 16
Views: 24588

PostForum: News / Announcements   Posted: Sun Feb 14, 2010 11:39 pm   Subject: DeleD CE 2.42 Beta -> Testers needed!
I'm getting an AV/driver crash when using the extrude tool with this version, similar to the ones I had been getting with Extract and Merge:

Insert a cube
Flip all of the polygons in the cube (not ...
  Topic: Generate UV Tool: Fit texture size to multiple faces
Dragonsbrethren

Replies: 2
Views: 2010

PostForum: DeleD Feature Requests   Posted: Sun Feb 14, 2010 11:30 pm   Subject: Generate UV Tool: Fit texture size to multiple faces
Yeah, I think planar mapping is exactly what I was asking for, I was just unfamiliar with the term. It would certainly be a huge help with what I'm working on right now.

Edit: Reading a bit more, a ...
  Topic: Generate UV Tool: Fit texture size to multiple faces
Dragonsbrethren

Replies: 2
Views: 2010

PostForum: DeleD Feature Requests   Posted: Wed Feb 10, 2010 11:23 pm   Subject: Generate UV Tool: Fit texture size to multiple faces
I really like the fit texture size to face option the generate UV tool provides when I'm working with oddly-sized geometry, but I think it could use an upgrade. Right now, it can be very hard to fit t ...
  Topic: More control over snap-to grid sizes
Dragonsbrethren

Replies: 0
Views: 1520

PostForum: DeleD Feature Requests   Posted: Fri Jan 22, 2010 10:47 pm   Subject: More control over snap-to grid sizes
Currently, the snap-to grid can be changed with the minor gridline size field in the options menu. This sets whatever size you were using to that size, and doubles/halves it for each time you press th ...
  Topic: New key layout since 2.1 ?
Dragonsbrethren

Replies: 7
Views: 2461

PostForum: DeleD Community Edition   Posted: Thu Jun 25, 2009 6:27 pm   Subject: New key layout since 2.1 ?
I think you should consider allowing the hotkeys to be customized. I know the change threw me off after upgrading, and even after getting used to the change I definitely preferred the grid size shortc ...
  Topic: UV texture a road
Dragonsbrethren

Replies: 13
Views: 5088

PostForum: DeleD Community Edition   Posted: Thu Jun 18, 2009 5:35 pm   Subject: UV texture a road
I was going to suggest abandoning the road textures, and just using one of the generic asphalt textures plus a secondary layer or vertex coloring for the various markings. It looks like you already ca ...
  Topic: Improving the GUI for 2.x
Dragonsbrethren

Replies: 17
Views: 8980

PostForum: DeleD Feature Requests   Posted: Tue Jun 16, 2009 3:02 pm   Subject: Improving the GUI for 2.x
I think the GUI is great, and I like how every tool is very easy to find, and not hidden in submenus like some other programs I've used in the past. I do think it would be a good idea to hide tools th ...
  Topic: DeleD 2.1 Released!
Dragonsbrethren

Replies: 9
Views: 9123

PostForum: News / Announcements   Posted: Fri Jun 12, 2009 5:09 pm   Subject: DeleD 2.1 Released!
I just wanted to say that 2.1 is working great for me and I haven't run into any issues since upgrading.
  Topic: OBJ Importer/Exporter: Retain vertex colors
Dragonsbrethren

Replies: 9
Views: 5165

PostForum: DeleD Plugins   Posted: Tue May 26, 2009 12:44 pm   Subject: OBJ Importer/Exporter: Retain vertex colors
I'm afraid not, that's one of the game's existing levels exported to obj and imported to DeleD, and not something I made.

I'd be happy to post some screenshots of the custom level I'm working on on ...
  Topic: OBJ Importer/Exporter: Retain vertex colors
Dragonsbrethren

Replies: 9
Views: 5165

PostForum: DeleD Plugins   Posted: Mon May 25, 2009 8:18 pm   Subject: OBJ Importer/Exporter: Retain vertex colors
Yes, most of the game's vertices are merged and will produce a smooth gradient when color is applied to them. Some aren't, however, and are usually used to just recolor one texture without affecting a ...
  Topic: OBJ Importer/Exporter: Retain vertex colors
Dragonsbrethren

Replies: 9
Views: 5165

PostForum: DeleD Plugins   Posted: Sat May 23, 2009 3:54 pm   Subject: OBJ Importer/Exporter: Retain vertex colors
Oh, okay, that's interesting. The game's map and object model format uses vertex colors, so I just assumed the exported obj file did as well. A mistake on my part, but it's good to hear that you are g ...
 
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