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  Topic: Linkedin

Replies: 8
Views: 24488

PostForum: Off Topic   Posted: Tue Oct 22, 2019 5:55 pm   Subject: Linkedin
Jeroen found me. I can't believe I can still login here! Laughing
  Topic: Model scale and games

Replies: 6
Views: 5624

PostForum: DeleD Community Edition   Posted: Sat Mar 27, 2010 7:45 pm   Subject: Model scale and games
DeleD length units are arbitrary units and it depends on the game engine to interpret those units. 100 units in DeleD could be 1 meter or 100 meters (or 374,29 for that matter). You should look into t ...
  Topic: My Prefabs to share

Replies: 151
Views: 105629

PostForum: DeleD 3D Modelling   Posted: Wed Mar 24, 2010 11:29 pm   Subject: My Prefabs to share
It's a prefab file, you have to copy it into some special folder afair.
  Topic: Website maintainance?

Replies: 2
Views: 3399

PostForum: DeleD Community Edition   Posted: Tue Mar 23, 2010 4:39 pm   Subject: Website maintainance?
The flash animation was made by me, I don't know if I still have access to the source file. It should be redone anyway or left out completely, since the software is not for sale anymore, so this form ...
  Topic: How you Got good at 3D modelling?

Replies: 16
Views: 13149

PostForum: DeleD 3D Modelling   Posted: Tue Mar 23, 2010 4:37 pm   Subject: How you Got good at 3D modelling?
You could look at photos from real houses that have the style that you want, or even use them as a template, like I did with some popular buildings.
  Topic: How you Got good at 3D modelling?

Replies: 16
Views: 13149

PostForum: DeleD 3D Modelling   Posted: Tue Mar 23, 2010 11:23 am   Subject: How you Got good at 3D modelling?
I think you can make an analogy to painting here. There's something in your mind you want to manifest on the surface, but however hard you try, it all just looks wrong and you can't get to anything, e ...
  Topic: [tutorial] making a dirt path

Replies: 33
Views: 25240

PostForum: DeleD Tutorials   Posted: Sun Mar 21, 2010 12:02 pm   Subject: [tutorial] making a dirt path
For the record, I made a similar tutorial [URL=]here. Nice to see multitexturing in DeleD working now!
  Topic: Quick Arc

Replies: 8
Views: 9428

PostForum: DeleD Tutorials   Posted: Sun Feb 28, 2010 7:07 pm   Subject: Quick Arc
The way I'd do it:
Create cylinder, select upper and bottom face
Inset both faces and Connect them (result is a ring)
Now delete all the unwanted segments and fill both remaining endings

Just s ...
  Topic: changing gridsize

Replies: 6
Views: 5659

PostForum: DeleD Community Edition   Posted: Sat Feb 20, 2010 10:58 pm   Subject: changing gridsize
Laptops usually can access the NUM block with the FN key. The corresponding number keys (dunno if also + and -) are somewhere in the letter block then, often it's printed small in a corner of the keys ...
  Topic: Glass texture - Aplha texture

Replies: 4
Views: 5569

PostForum: DeleD Community Edition   Posted: Mon Feb 15, 2010 8:26 pm   Subject: Glass texture - Aplha texture
Dave made some a few years ago (lol time goes by), don't know where to find them though
  Topic: Unite or Merge?

Replies: 7
Views: 5431

PostForum: DeleD Community Edition   Posted: Sat Feb 06, 2010 11:29 am   Subject: Unite or Merge?
Merges takes the polygons of both objects without altering them and creates one object out of them.
Unite will actually calculate the union of both objects, so if the two overlap, the part which wou ...
  Topic: Frauenkirche, Dresden

Replies: 25
Views: 18004

PostForum: DeleD 3D Modelling   Posted: Thu Feb 04, 2010 9:19 am   Subject: Frauenkirche, Dresden
Here's something: Those crazy japanese are building the Frauenkirche out of snow! (Attention: video in german)
  Topic: Here is my first full model

Replies: 144
Views: 124439

PostForum: DeleD 3D Modelling   Posted: Mon Feb 01, 2010 4:43 pm   Subject: Here is my first full model
Surprised That's very nice. What is it rendered with? I.e. where does the reflection come from?
  Topic: numerical editor?

Replies: 1
Views: 3601

PostForum: DeleD Feature Requests   Posted: Sun Jan 31, 2010 6:19 pm   Subject: numerical editor?
DeleD length units are generic units, with no systematic scale attached. You could take one unit and regard it as an inch or so, so adding such an editor wouldn't make much sense to me, as the user is ...
  Topic: Select edge ring/loop: Is it usefull?

Replies: 1
Views: 3144

PostForum: DeleD Community Edition   Posted: Thu Jan 28, 2010 8:26 pm   Subject: Select edge ring/loop: Is it usefull?
Yes they are, I used them several times when I still was using DeleD. It's useful when you have bigger irregular geometry and you dont want to work on a vertex basis. When I was working on the zombies ...
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