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DeleD Community Edition Forum Index
Author Message
  Topic: Fileformats
SneakyPete

Replies: 34
Views: 22908

PostForum: DeleD Community Edition   Posted: Thu Sep 02, 2004 9:29 pm   Subject: Fileformats
Hi there

Here are some links which could be helpful with regard to map files, the pdf in particular is very informative for parsing.

http://folk.uio.no/stefanha/MAPFiles.pdf
http://collective.v ...
  Topic: Fileformats
SneakyPete

Replies: 34
Views: 22908

PostForum: DeleD Community Edition   Posted: Fri Aug 20, 2004 11:50 pm   Subject: Fileformats
Actually, some sort of generic XML export format might be a very good idea because this could be easily used by a lot of different 3D engines and programming languages Laughing
  Topic: Deled measurements- m, mm, km?
SneakyPete

Replies: 5
Views: 6888

PostForum: DeleD Community Edition   Posted: Sun Aug 15, 2004 11:06 am   Subject: Deled measurements- m, mm, km?
It's a little difficult to translate units into mm, m etc because the actual size of your object is more conceptual than physical Wink A unit in DeleD can be a meter, km or Martian mile, it all dep ...
  Topic: semi-Transparent texture for windows of water
SneakyPete

Replies: 9
Views: 11452

PostForum: DeleD Community Edition   Posted: Sat Aug 14, 2004 11:38 pm   Subject: semi-Transparent texture for windows of water
Granada is right, the transparency is controlled by the 3D engine you are using. No matter which modelling app you use, you will still have to specifiy the transparency or alpha value of the window te ...
  Topic: Fileformats
SneakyPete

Replies: 34
Views: 22908

PostForum: DeleD Community Edition   Posted: Sat Aug 14, 2004 6:28 pm   Subject: Fileformats
No problem, I'll email you some .map files today Laughing
  Topic: Lowpoly functions
SneakyPete

Replies: 8
Views: 8102

PostForum: DeleD Community Edition   Posted: Fri Aug 13, 2004 10:54 pm   Subject: Lowpoly functions
Adding some boolean operations, particularly a subtract or carve function, would be really great. Although I think it might be harder to implement than I realise Laughing
  Topic: Fileformats
SneakyPete

Replies: 34
Views: 22908

PostForum: DeleD Community Edition   Posted: Fri Aug 13, 2004 10:18 pm   Subject: Fileformats
It might be nice if you could import/export the .map file format which is used by most Quake/Half-Life based engines. These map files can then be compiled into BSP's and used with a large number of 3D ...
 
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