Author |
Message |
Topic: Fileformats |
SneakyPete
Replies: 34
Views: 26051
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Forum: DeleD Community Edition Posted: Thu Sep 02, 2004 9:29 pm Subject: Fileformats |
Hi there
Here are some links which could be helpful with regard to map files, the pdf in particular is very informative for parsing.
http://folk.uio.no/stefanha/MAPFiles.pdf
http://collective.v ... |
Topic: Fileformats |
SneakyPete
Replies: 34
Views: 26051
|
Forum: DeleD Community Edition Posted: Fri Aug 20, 2004 11:50 pm Subject: Fileformats |
Actually, some sort of generic XML export format might be a very good idea because this could be easily used by a lot of different 3D engines and programming languages |
Topic: Deled measurements- m, mm, km? |
SneakyPete
Replies: 5
Views: 7603
|
Forum: DeleD Community Edition Posted: Sun Aug 15, 2004 11:06 am Subject: Deled measurements- m, mm, km? |
It's a little difficult to translate units into mm, m etc because the actual size of your object is more conceptual than physical A unit in DeleD can be a meter, km or Martian mile, it all dep ... |
Topic: semi-Transparent texture for windows of water |
SneakyPete
Replies: 9
Views: 12869
|
Forum: DeleD Community Edition Posted: Sat Aug 14, 2004 11:38 pm Subject: semi-Transparent texture for windows of water |
Granada is right, the transparency is controlled by the 3D engine you are using. No matter which modelling app you use, you will still have to specifiy the transparency or alpha value of the window te ... |
Topic: Fileformats |
SneakyPete
Replies: 34
Views: 26051
|
Forum: DeleD Community Edition Posted: Sat Aug 14, 2004 6:28 pm Subject: Fileformats |
No problem, I'll email you some .map files today |
Topic: Lowpoly functions |
SneakyPete
Replies: 8
Views: 8965
|
Forum: DeleD Community Edition Posted: Fri Aug 13, 2004 10:54 pm Subject: Lowpoly functions |
Adding some boolean operations, particularly a subtract or carve function, would be really great. Although I think it might be harder to implement than I realise |
Topic: Fileformats |
SneakyPete
Replies: 34
Views: 26051
|
Forum: DeleD Community Edition Posted: Fri Aug 13, 2004 10:18 pm Subject: Fileformats |
It might be nice if you could import/export the .map file format which is used by most Quake/Half-Life based engines. These map files can then be compiled into BSP's and used with a large number of 3D ... |
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