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DeleD Community Edition Forum Index
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  Topic: We wish you a spectacular 2015 (+ check DeleD Designer)!
Spaddlewit

Replies: 75
Views: 36069

PostForum: News / Announcements   Posted: Thu Jan 08, 2015 1:54 am   Subject: We wish you a spectacular 2015 (+ check DeleD Designer)!
Hmm..

Any chance you could create a primitive, then rotate it so that its UP matches the tilt of the 0 in 2015?

And I don't mean eyeballing it with the mouse.. I mean some kind of modifier where ...
  Topic: batch script plugin.
Spaddlewit

Replies: 10
Views: 9079

PostForum: DeleD Plugins   Posted: Sat Feb 15, 2014 1:38 pm   Subject: batch script plugin.
Have you heard of AssImp? It's useful for converting a lot of formats.
  Topic: Roly Poly Putt
Spaddlewit

Replies: 5
Views: 5461

PostForum: DeleD User Game Projects   Posted: Sun Dec 16, 2012 2:36 am   Subject: Roly Poly Putt
Thanks!

I'd like to also release on Steam...depends on how well the iOS version does and if it'll be worth it. Most of the development actually took place on Win32, but the port needs quite a bit o ...
  Topic: Roly Poly Putt
Spaddlewit

Replies: 5
Views: 5461

PostForum: DeleD User Game Projects   Posted: Sat Dec 15, 2012 12:43 pm   Subject: Roly Poly Putt
Hey everybody,

Here's a game that I made using DeleD. Check it out!

http://spaddlewit.com/games/roly/
  Topic: View from inside a Torus
Spaddlewit

Replies: 10
Views: 4119

PostForum: DeleD 3D Modelling   Posted: Sat Aug 25, 2012 9:42 pm   Subject: View from inside a Torus
Create a torus, duplicate it, then go into polygon mode, select all polygons, then use the Flip tool. Lastly, you can merge the two objects if desired.
  Topic: DXS format spec
Spaddlewit

Replies: 8
Views: 10580

PostForum: DeleD Development   Posted: Sat Aug 11, 2012 11:40 am   Subject: DXS format spec
Nope, but I do have some .cs files that load the parts of a DeleD scene into .NET objects. It's not complete, but should be plenty to get you started and I'm happy to share. PM me your e-mail.
  Topic: Watchtower
Spaddlewit

Replies: 7
Views: 4152

PostForum: DeleD 3D Modelling   Posted: Wed Jul 04, 2012 11:18 am   Subject: Watchtower
Edit: I just checked, F11 works well with cubes and rectangles, however, my arches are made of cylinders, which are not snap-able to begin with, so with any user-defined shapes and some built-in items ...
  Topic: UV Map on a Curve?
Spaddlewit

Replies: 7
Views: 2808

PostForum: DeleD 3D Modelling   Posted: Fri May 25, 2012 11:28 am   Subject: UV Map on a Curve?
Did anyone find this useful? If so, I could turn it into a short tutorial, using the easiest/shortest method.

It's a creative solution, but if you have more than just a simple curve, I'm not sure h ...
  Topic: UV Map on a Curve?
Spaddlewit

Replies: 7
Views: 2808

PostForum: DeleD 3D Modelling   Posted: Tue May 22, 2012 12:42 pm   Subject: UV Map on a Curve?
Does anyone have any tips on how I could UV map the grey texture seen here to 'curve' with the surface? I'm stumped...

http://ssntails.srb2.org/curve.png[/img]
  Topic: Texure Scaling Problem, need help
Spaddlewit

Replies: 2
Views: 2828

PostForum: DeleD Community Edition   Posted: Thu Mar 29, 2012 4:04 pm   Subject: Texure Scaling Problem, need help
Click on the Object tab in the right window pane, and there will be an 'AutoUV' attribute. You want this set to OFF if you don't want the coordinates to change.
  Topic: A little question
Spaddlewit

Replies: 8
Views: 4453

PostForum: DeleD 3D Modelling   Posted: Tue Feb 21, 2012 12:27 pm   Subject: A little question
This is really a great example of why DeleD needs a 'snap to vertex' feature. I run into this all of the time - wanting to move a vertex to the location of another vertex that isn't necessarily right ...
  Topic: Scrolling really "laggy"
Spaddlewit

Replies: 40
Views: 30955

PostForum: DeleD Community Edition   Posted: Fri Jul 22, 2011 2:23 am   Subject: Scrolling really "laggy"
The last version of nVidia drivers to work on Windows 7 x64 with DeleD is 257.21.
  Topic: Best way to 'carve' rock?
Spaddlewit

Replies: 11
Views: 4366

PostForum: DeleD 3D Modelling   Posted: Tue Jul 12, 2011 6:05 pm   Subject: Best way to 'carve' rock?
Wow, this is some pretty impressive stuff you guys did! Now I've got to try some. Smile
  Topic: Best way to 'carve' rock?
Spaddlewit

Replies: 11
Views: 4366

PostForum: DeleD 3D Modelling   Posted: Sat Jul 09, 2011 3:16 am   Subject: Best way to 'carve' rock?
This video demonstrates it better than I could try explaining:

http://www.youtube.com/watch?v=HjZIeHDfshQ

See the indented runs in the side of the canyon rock? What is the best way to go about c ...
  Topic: Lightmapper broken on a particular DXS file (Solved!)
Spaddlewit

Replies: 10
Views: 7578

PostForum: DeleD Bugs   Posted: Sat Jul 09, 2011 12:30 am   Subject: Lightmapper broken on a particular DXS file (Solved!)
FIGURED IT OUT

In the <settings>, shadowOpacity was set to 0. If it is 0, then no lightmaps get generated since the shadows are, well.. totally transparent.
 
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