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DeleD Community Edition Forum Index
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  Topic: Submerged
crystalunicornmagic

Replies: 96
Views: 44614

PostForum: DeleD 3D Modelling   Posted: Sun May 22, 2011 2:24 pm   Subject: Submerged
Movement was slow, mouse aiming was too slippery, you could slide forward while shooting, is this a 007 game?

I have had alot of issues with the movement code and im trying to improve it.
I have b ...
  Topic: Submerged
crystalunicornmagic

Replies: 96
Views: 44614

PostForum: DeleD 3D Modelling   Posted: Sun May 15, 2011 8:50 pm   Subject: Submerged
Movement was slow, mouse aiming was too slippery, you could slide forward while shooting, is this a 007 game?
  Topic: Clocktower Square (part of a level I'm making)
crystalunicornmagic

Replies: 11
Views: 7976

PostForum: DeleD 3D Modelling   Posted: Tue May 10, 2011 6:45 pm   Subject: Clocktower Square (part of a level I'm making)
Don't worry about the size of your clock, it's what you do with it that matters Laughing

lol, thanks guys Very Happy
  Topic: how to create a simple dungeon/cave in DeleD.
crystalunicornmagic

Replies: 35
Views: 67090

PostForum: DeleD Tutorials   Posted: Tue May 10, 2011 6:43 pm   Subject: how to create a simple dungeon/cave in DeleD.
Love it. Very Happy
  Topic: Clocktower Square (part of a level I'm making)
crystalunicornmagic

Replies: 11
Views: 7976

PostForum: DeleD 3D Modelling   Posted: Mon May 09, 2011 6:28 pm   Subject: Clocktower Square (part of a level I'm making)
Thanks, you guys have given me some really good ideas. I'm probably gonna keep the clocktower at 20-30 units though, it's supposed to be a long range clock and it just doesn't feel as pronounced if it ...
  Topic: Submerged
crystalunicornmagic

Replies: 96
Views: 44614

PostForum: DeleD 3D Modelling   Posted: Mon May 09, 2011 6:18 pm   Subject: Submerged
Cool, I like Very Happy
  Topic: Clocktower Square (part of a level I'm making)
crystalunicornmagic

Replies: 11
Views: 7976

PostForum: DeleD 3D Modelling   Posted: Sun May 08, 2011 1:28 am   Subject: Clocktower Square (part of a level I'm making)
Where should I put the tree lol? It wouldn't make sense to have a tree in-front of the clocktower facing the water. Also, I can't have the ladder climbable, too much code (and people would just camp t ...
  Topic: little alcove
crystalunicornmagic

Replies: 16
Views: 10871

PostForum: DeleD 3D Modelling   Posted: Sat May 07, 2011 8:55 pm   Subject: little alcove
Irrlict should be able to handle the polies without a problem. As with AWM, I've lit one scene (for someone else) that took 2 days to lightmap in DeleD. (just to find the lights weren't in the right p ...
  Topic: Clocktower Square (part of a level I'm making)
crystalunicornmagic

Replies: 11
Views: 7976

PostForum: DeleD 3D Modelling   Posted: Sat May 07, 2011 8:48 pm   Subject: Clocktower Square (part of a level I'm making)
Yes, I really like the tree too. I'm just confused as to the setting of this level. I want water in it, but are there any real life clocktowers near water? If so, isn't the clock always facing the wat ...
  Topic: Clocktower Square (part of a level I'm making)
crystalunicornmagic

Replies: 11
Views: 7976

PostForum: DeleD 3D Modelling   Posted: Sat May 07, 2011 8:26 pm   Subject: Clocktower Square (part of a level I'm making)
Hi I'm working on making levels for an FPS.

Here is a screenshot of the central "hotspot" of the level. I haven't worked on it in a while because I am trying to keep the polycount less th ...
  Topic: Have a break
crystalunicornmagic

Replies: 6
Views: 5291

PostForum: DeleD 3D Modelling   Posted: Sat May 07, 2011 7:50 pm   Subject: Re: Have a break
Hi beloved community,
i have recreated some days, and after doing my first animation in Meynheim, i released stress doing a little modelling: A cake. For You all.
http://harpersoft.de/Meynis/Deled/K ...
  Topic: little alcove
crystalunicornmagic

Replies: 16
Views: 10871

PostForum: DeleD 3D Modelling   Posted: Sat May 07, 2011 7:48 pm   Subject: little alcove
Like the layout and stuff. Couches could use a better texture though, and if you're worried about polycount the lamps and stuff are very high poly.

Also, Deled doesn't have a "Normals Smooth&q ...
  Topic: decimals and division by zero
crystalunicornmagic

Replies: 2
Views: 4725

PostForum: DeleD Bugs   Posted: Fri Apr 22, 2011 5:07 pm   Subject: decimals and division by zero
Yep, you found a bug there. Value should be at least 1. Should be an easy fix. Smile Thanks for the report!

Your welcome! Very Happy
  Topic: Solved, cant figure out how to combine material groups
crystalunicornmagic

Replies: 3
Views: 8303

PostForum: DeleD Tutorials   Posted: Fri Apr 22, 2011 5:05 pm   Subject: Solved, cant figure out how to combine material groups
Last night I had a dream about this. I realized that Deled did not have material groups in the first place, and that I could combine everything into one group without losing the materials, and use the ...
  Topic: decimals and division by zero
crystalunicornmagic

Replies: 2
Views: 4725

PostForum: DeleD Bugs   Posted: Thu Apr 21, 2011 9:31 pm   Subject: decimals and division by zero
When inputting a number into the grid size parameter box, if the value is zero you will get a division by zero error, forcing you to quit the program. This is bad because sometimes you can accidentall ...
 
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