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DeleD Community Edition Forum Index
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  Topic: other formats for lightmaps.
kaylon

Replies: 24
Views: 5333

PostForum: DeleD Feature Requests   Posted: Mon Jun 25, 2007 6:35 pm   Subject: other formats for lightmaps.
PNG is great...but never use JPEG for textures..they loose quality to fast...real crappy format for games.

K
  Topic: The engine at first glance.
kaylon

Replies: 36
Views: 8258

PostForum: DeleD Community Edition   Posted: Mon Mar 26, 2007 7:33 am   Subject: The engine at first glance.
Ill test those answers out now, just a quick question while I am doing that.
I am looking at Torque to export my game into, so I'm looking at the conversion process and how it likes to work, now look ...
  Topic: New UV function
kaylon

Replies: 3
Views: 2226

PostForum: DeleD Feature Requests   Posted: Tue Mar 20, 2007 7:32 pm   Subject: New UV function
I just found it Smile

Would be nice to have all the texture controls in one place though...

Thanks very much.

K
  Topic: Inset
kaylon

Replies: 2
Views: 1818

PostForum: DeleD Feature Requests   Posted: Tue Mar 20, 2007 7:01 pm   Subject: Inset
Sorry for the mistaken terminology...I simply ment units rather then a percetile.
  Topic: Inset
kaylon

Replies: 2
Views: 1818

PostForum: DeleD Feature Requests   Posted: Tue Mar 20, 2007 5:11 pm   Subject: Inset
Could we have the inset amount as a pixel imput amount as well as a percentage...I think it would be better to know the precise amount I'm insetting the face rather then 80% or whatever.

I would pe ...
  Topic: CSG Slice
kaylon

Replies: 1
Views: 1578

PostForum: DeleD Feature Requests   Posted: Tue Mar 20, 2007 4:10 pm   Subject: CSG Slice
A simple "slice" tool to divide a single brush into 2 closed brushes...a pretty standard CSG operation that seams to be missing from DelEd.

K
  Topic: New UV function
kaylon

Replies: 3
Views: 2226

PostForum: DeleD Feature Requests   Posted: Tue Mar 20, 2007 4:01 pm   Subject: New UV function
I can't find one so...

A simple Fit to face UV control would be nice and a tile imput.

If my texture is 256x256 and the face is 256x512 I could tell the UV to "fit" to face and the til ...
  Topic: Plug-In download page
kaylon

Replies: 2
Views: 2517

PostForum: DeleD Plugins   Posted: Tue Mar 20, 2007 3:12 pm   Subject: Plug-In download page
that's the one...thanks Smile ..was wanting the .b3d..

K
  Topic: Plug-In download page
kaylon

Replies: 2
Views: 2517

PostForum: DeleD Plugins   Posted: Tue Mar 20, 2007 10:53 am   Subject: Plug-In download page
I cannot seam to find the page for all the plug-ins...the .b3d..the level preview etc..

Can someone point me to the right page so I can update my instal Smile

Thanks.

K
  Topic: Some questions to add materials
kaylon

Replies: 4
Views: 2109

PostForum: DeleD Community Edition   Posted: Mon Mar 19, 2007 9:47 pm   Subject: Some questions to add materials
Torque does support the lighting created, you simply have to tell the .dif to use them rather then the global lighting in the Torque world editor/

.dif made and lit in Deled looks superb in Torque. ...
  Topic: C4 engine, Collada format export
kaylon

Replies: 13
Views: 7236

PostForum: DeleD Feature Requests   Posted: Sun Jul 16, 2006 10:02 am   Subject: C4 engine, Collada format export
Would be superb if you supported collada as an export format...would open up a lot of doors...especially for anyone considering deleoping using the excellent C4 engine...

K
  Topic: DeleD 1.4 released!
kaylon

Replies: 16
Views: 13221

PostForum: News / Announcements   Posted: Mon Mar 20, 2006 9:47 pm   Subject: DeleD 1.4 released!
Superb...now that there is no longer triangulation on lightmapping..I can finally use my pro version with angre Smile

Thanks guys

K
  Topic: DM-Rankin Remake
kaylon

Replies: 17
Views: 6334

PostForum: DeleD 3D Modelling   Posted: Sun Mar 12, 2006 12:45 pm   Subject: DM-Rankin Remake
be real careful..if your thinking of useing this in a .map/.bsp type engine like Half Life..Quake, Unreal etc I can see some places going wrong for you...beveling the edges of things as you have for s ...
  Topic: How do i use the lightmaps generated by DeleD?
kaylon

Replies: 5
Views: 2118

PostForum: DeleD Community Edition   Posted: Mon Feb 27, 2006 8:11 pm   Subject: How do i use the lightmaps generated by DeleD?
.X does not support multi texturing..and therfore does not support lightmaps...

K
  Topic: create vertex
kaylon

Replies: 23
Views: 12593

PostForum: DeleD Feature Requests   Posted: Sun Feb 26, 2006 10:16 am   Subject: create vertex
However using the MS method you need only create a 4th vert after your first 3 to create a new tri as this new tri and others that follow share verts with previouse tri's ... much faster then making i ...
 
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