Author |
Message |
Topic: other formats for lightmaps. |
kaylon
Replies: 24
Views: 8583
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Forum: DeleD Feature Requests Posted: Mon Jun 25, 2007 6:35 pm Subject: other formats for lightmaps. |
PNG is great...but never use JPEG for textures..they loose quality to fast...real crappy format for games.
K |
Topic: The engine at first glance. |
kaylon
Replies: 36
Views: 12604
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Forum: DeleD Community Edition Posted: Mon Mar 26, 2007 7:33 am Subject: The engine at first glance. |
Ill test those answers out now, just a quick question while I am doing that.
I am looking at Torque to export my game into, so I'm looking at the conversion process and how it likes to work, now look ... |
Topic: New UV function |
kaylon
Replies: 3
Views: 3337
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Forum: DeleD Feature Requests Posted: Tue Mar 20, 2007 7:32 pm Subject: New UV function |
I just found it
Would be nice to have all the texture controls in one place though...
Thanks very much.
K |
Topic: Inset |
kaylon
Replies: 2
Views: 2759
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Forum: DeleD Feature Requests Posted: Tue Mar 20, 2007 7:01 pm Subject: Inset |
Sorry for the mistaken terminology...I simply ment units rather then a percetile. |
Topic: Inset |
kaylon
Replies: 2
Views: 2759
|
Forum: DeleD Feature Requests Posted: Tue Mar 20, 2007 5:11 pm Subject: Inset |
Could we have the inset amount as a pixel imput amount as well as a percentage...I think it would be better to know the precise amount I'm insetting the face rather then 80% or whatever.
I would pe ... |
Topic: CSG Slice |
kaylon
Replies: 1
Views: 2323
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Forum: DeleD Feature Requests Posted: Tue Mar 20, 2007 4:10 pm Subject: CSG Slice |
A simple "slice" tool to divide a single brush into 2 closed brushes...a pretty standard CSG operation that seams to be missing from DelEd.
K |
Topic: New UV function |
kaylon
Replies: 3
Views: 3337
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Forum: DeleD Feature Requests Posted: Tue Mar 20, 2007 4:01 pm Subject: New UV function |
I can't find one so...
A simple Fit to face UV control would be nice and a tile imput.
If my texture is 256x256 and the face is 256x512 I could tell the UV to "fit" to face and the til ... |
Topic: Plug-In download page |
kaylon
Replies: 2
Views: 3952
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Forum: DeleD Plugins Posted: Tue Mar 20, 2007 3:12 pm Subject: Plug-In download page |
that's the one...thanks ..was wanting the .b3d..
K |
Topic: Plug-In download page |
kaylon
Replies: 2
Views: 3952
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Forum: DeleD Plugins Posted: Tue Mar 20, 2007 10:53 am Subject: Plug-In download page |
I cannot seam to find the page for all the plug-ins...the .b3d..the level preview etc..
Can someone point me to the right page so I can update my instal
Thanks.
K |
Topic: Some questions to add materials |
kaylon
Replies: 4
Views: 3235
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Forum: DeleD Community Edition Posted: Mon Mar 19, 2007 9:47 pm Subject: Some questions to add materials |
Torque does support the lighting created, you simply have to tell the .dif to use them rather then the global lighting in the Torque world editor/
.dif made and lit in Deled looks superb in Torque. ... |
Topic: C4 engine, Collada format export |
kaylon
Replies: 13
Views: 11047
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Forum: DeleD Feature Requests Posted: Sun Jul 16, 2006 10:02 am Subject: C4 engine, Collada format export |
Would be superb if you supported collada as an export format...would open up a lot of doors...especially for anyone considering deleoping using the excellent C4 engine...
K |
Topic: DeleD 1.4 released! |
kaylon
Replies: 16
Views: 18060
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Forum: News / Announcements Posted: Mon Mar 20, 2006 9:47 pm Subject: DeleD 1.4 released! |
Superb...now that there is no longer triangulation on lightmapping..I can finally use my pro version with angre
Thanks guys
K |
Topic: DM-Rankin Remake |
kaylon
Replies: 17
Views: 8838
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Forum: DeleD 3D Modelling Posted: Sun Mar 12, 2006 12:45 pm Subject: DM-Rankin Remake |
be real careful..if your thinking of useing this in a .map/.bsp type engine like Half Life..Quake, Unreal etc I can see some places going wrong for you...beveling the edges of things as you have for s ... |
Topic: How do i use the lightmaps generated by DeleD? |
kaylon
Replies: 5
Views: 3331
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Forum: DeleD Community Edition Posted: Mon Feb 27, 2006 8:11 pm Subject: How do i use the lightmaps generated by DeleD? |
.X does not support multi texturing..and therfore does not support lightmaps...
K |
Topic: create vertex |
kaylon
Replies: 23
Views: 18618
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Forum: DeleD Feature Requests Posted: Sun Feb 26, 2006 10:16 am Subject: create vertex |
However using the MS method you need only create a 4th vert after your first 3 to create a new tri as this new tri and others that follow share verts with previouse tri's ... much faster then making i ... |
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