Author |
Message |
Topic: MOOD |
khris
Replies: 102
Views: 89958
|
Forum: DeleD User Game Projects Posted: Wed Mar 26, 2008 6:45 pm Subject: MOOD |
Apologies for the absence guys. Left home for university a year and a half ago and everything that came with that just got in the way. Been studying Architecture and I can honestly say that all the ... |
Topic: Detail |
khris
Replies: 10
Views: 8718
|
Forum: DeleD 3D Modelling Posted: Fri May 20, 2005 5:46 pm Subject: Detail |
"Thanks Khris,its been fun working on this.The poly count is 11540 Sad & thats the lowest i can get it. "
You do know thats not a BAD thing? 11,000 polys is probably good for a level that size ... |
Topic: Detail |
khris
Replies: 10
Views: 8718
|
Forum: DeleD 3D Modelling Posted: Fri May 20, 2005 4:55 pm Subject: Detail |
Damn, now thats a nicely filled out room there. Looking really good now dave, those turbines would give nice nooks for item/enemy placement. Just thinking now what other forms of room/area could you ... |
Topic: Detail |
khris
Replies: 10
Views: 8718
|
Forum: DeleD 3D Modelling Posted: Thu May 19, 2005 7:43 pm Subject: Detail |
now that is good stuff. I like the detail with the floor gratings. Keep this technique up, if you progress like you've done since joining this community, you're going to end up producing some profess ... |
Topic: Still here. |
khris
Replies: 6
Views: 8017
|
Forum: DeleD 3D Modelling Posted: Fri May 13, 2005 10:03 pm Subject: Still here. |
Heres my final entry for the comp, wish me luck!
http://img.photobucket.com/albums/v137/minion_and_god/deled/linear/final_entry.jpg
to granada:
yeh the odd detail here and there does bring th ... |
Topic: DeleD Screenshot Contest |
khris
Replies: 81
Views: 76025
|
Forum: News / Announcements Posted: Fri May 13, 2005 10:01 pm Subject: DeleD Screenshot Contest |
Well, heres my entry. Hope you like. Took me several hours tonight just to get this scene lightmapped just right (a whole hour each time lol!). An empty personell dock for the first level of my game ... |
Topic: Still here. |
khris
Replies: 6
Views: 8017
|
Forum: DeleD 3D Modelling Posted: Fri May 13, 2005 7:12 pm Subject: Still here. |
Haven't been around in a while because I was either lazy or busy, but still slowly working on my game with Chris. Heres a few screenies from the current level im working on, and I'll hopefully be ent ... |
Topic: new experement |
khris
Replies: 13
Views: 12194
|
Forum: DeleD 3D Modelling Posted: Fri May 13, 2005 6:48 pm Subject: new experement |
hey pj, just saying that post war british architectural fetish for concrete is called "brutalism" i think - thats art courses for ya
really cool level dave, it would look nice with some landmark ... |
Topic: MOOD |
khris
Replies: 102
Views: 89958
|
Forum: DeleD User Game Projects Posted: Mon Apr 11, 2005 4:39 pm Subject: MOOD |
lol, chris nearly beats me to it i see. |
Topic: MOOD |
khris
Replies: 102
Views: 89958
|
Forum: DeleD User Game Projects Posted: Mon Apr 11, 2005 4:38 pm Subject: MOOD |
Hey dj, well if you're talking about the chainlink fence posts, then yeh they're simply cylinders that have been extruded, but if its the actual mesh you're talking about, then thats just the alpha bl ... |
Topic: MOOD |
khris
Replies: 102
Views: 89958
|
Forum: DeleD User Game Projects Posted: Sat Apr 02, 2005 10:53 am Subject: MOOD |
glad you like the shots of that level, it did take a seriously long time to lightmap i have to say. i was thinking about entering it for the screenshot competition but i was going to wait until i got ... |
Topic: MOOD |
khris
Replies: 102
Views: 89958
|
Forum: DeleD User Game Projects Posted: Mon Feb 07, 2005 8:56 pm Subject: MOOD |
well hey i guess u asked... these arent in game shots btw, ive been told off because the poly count was well over 10,000 and slowing the engine down though I cant do much to else really. Managed to c ... |
Topic: Selecting faces problem |
khris
Replies: 3
Views: 3842
|
Forum: DeleD Community Edition Posted: Sat Feb 05, 2005 7:13 pm Subject: Selecting faces problem |
i wouldnt call that a bug, i actually find that feature quite useful when working with two of the same objects next to each other. its not that taxing to select the box by itself is it?
khris |
Topic: New low-polygon functions to be implemented |
khris
Replies: 4
Views: 4199
|
Forum: DeleD Community Edition Posted: Sat Feb 05, 2005 7:10 pm Subject: New low-polygon functions to be implemented |
how bout some carve functions, if this falls under this category, but its so that it would be easier for people to cut hole into walls for examples, whether that be circle or square etc... |
Topic: Scene inspector |
khris
Replies: 2
Views: 3145
|
Forum: DeleD Community Edition Posted: Sat Feb 05, 2005 2:59 pm Subject: Scene inspector |
that helps... lol (tsk and i thought i knew everythin in deled...)
thank you and for the quick response
khris |
|