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DeleD Community Edition Forum Index
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  Topic: DeleD 1.52 released!
spacefractal

Replies: 9
Views: 7907

PostForum: News / Announcements   Posted: Fri Oct 20, 2006 8:22 pm   Subject: DeleD 1.52 released!
Nice to see the delete bug being fixed. I could not say thanks for fixing that, since you locked that thread.

Very Happy
  Topic: DBO Export: Each Objects as libs instead of colors?
spacefractal

Replies: 1
Views: 1942

PostForum: DeleD Community Edition   Posted: Tue Sep 26, 2006 4:38 pm   Subject: DBO Export: Each Objects as libs instead of colors?
I thinking if this even was possible with X Export as well (or in a future Deled or Deled Pro)?

I guess a dummy limb should work, but it havent tested it.

Im are not home yet.
  Topic: DBO Export: Each Objects as libs instead of colors?
spacefractal

Replies: 1
Views: 1942

PostForum: DeleD Community Edition   Posted: Tue Sep 26, 2006 3:34 pm   Subject: DBO Export: Each Objects as libs instead of colors?
Im trying to creating a car for using with Dark Phycis in Deled.

The problem is, when I export the scene, it simply export each deficient color as each libs, just using the scene name (even not th ...
  Topic: Scene Inspector: Group Elements
spacefractal

Replies: 1
Views: 3548

PostForum: DeleD Feature Requests   Posted: Sun Jul 09, 2006 8:44 am   Subject: Scene Inspector: Group Elements
In Scene Inspector:
When we going to make the cars, it would been great if the elements could been grouped, and give them a name.

For each group it world been good to been able to hide or show th ...
  Topic: Copy and paste from one file to another!
spacefractal

Replies: 2
Views: 4140

PostForum: DeleD Feature Requests   Posted: Thu Jun 22, 2006 7:07 pm   Subject: Copy and paste from one file to another!
artist friend have talked about the extract feature to me.... Would been nice, even it would been pro only.

PS. It seen it was moved or posted into Y-Invert mouse request. It should posted here, so ...
  Topic: Missing Y-Invert on 3d-View
spacefractal

Replies: 2
Views: 4357

PostForum: DeleD Feature Requests   Posted: Thu Jun 22, 2006 10:58 am   Subject: Missing Y-Invert on 3d-View
*REMOVED* Was posted in a wrong thread.
  Topic: What are you using DeleD for?
spacefractal

Replies: 48
Views: 110007

PostForum: DeleD Community Edition   Posted: Tue Jun 20, 2006 5:40 am   Subject: What are you using DeleD for?
Bumb a old tread:

We used Deled Light for models and tracks for the coming vectorbased game. All objects only use colors and not texture, like a oldschool Amiga days. This fitted Deled perfect.

...
  Topic: Missing Y-Invert on 3d-View
spacefractal

Replies: 2
Views: 4357

PostForum: DeleD Feature Requests   Posted: Sat Jun 10, 2006 9:29 am   Subject: Missing Y-Invert on 3d-View
The big missing is the Y-Invert function for 3D-View. I'm are one of them, that allways use y-inverted axis in 3d games. Since I cant enable Y-Invert camera, it is pretty hard for me to move the camer ...
  Topic: minor bug in DBO export.
spacefractal

Replies: 0
Views: 1638

PostForum: DeleD Community Edition   Posted: Fri Jan 27, 2006 10:14 pm   Subject: minor bug in DBO export.
This is a minor bug and requests:

- You can not insert a dot in scaling?

- would been fine if a prefex could made to the collision data (like _%FILENAME%), because the prefex may using a alterna ...
  Topic: BUG: MeshTextureCoords are not scaled when export?
spacefractal

Replies: 5
Views: 3061

PostForum: DeleD Community Edition   Posted: Wed Jan 25, 2006 5:54 pm   Subject: BUG: MeshTextureCoords are not scaled when export?
My friend (that make the graphics in Deled, Im only prepare some object to test), say it diddent doing that on his machine. When I downscaled by ( times instead 32, it seen ot works fine.

There are ...
  Topic: BUG: MeshTextureCoords are not scaled when export?
spacefractal

Replies: 5
Views: 3061

PostForum: DeleD Community Edition   Posted: Wed Jan 25, 2006 2:35 pm   Subject: BUG: MeshTextureCoords are not scaled when export?
Dark Basic "Load Object" seen not to like these objects, since the load become slowere and slowere (when cycling between 2 objects). It load the objects fine wich all meches intact (no visual errors), ...
  Topic: suggestion: Do save options under export
spacefractal

Replies: 2
Views: 4014

PostForum: DeleD Feature Requests   Posted: Tue Jan 24, 2006 11:00 pm   Subject: suggestion: Do save options under export
Please make a "make as default" button, it just waste of time to allways alter the data when exporting (because a given projekt nearly allways use the same values).

It would been much great to make ...
  Topic: BUG: MeshTextureCoords are not scaled when export?
spacefractal

Replies: 5
Views: 3061

PostForum: DeleD Community Edition   Posted: Tue Jan 24, 2006 10:36 pm   Subject: BUG: MeshTextureCoords are not scaled when export?
MeshTextureCoords seen not been scaled when exporten them, this cause a strange bug in Dark Basic, that load them slowere and slowere, when I cycle between 2 objects (and when I load more more objects ...
  Topic: suggestion: Do save options under export
spacefractal

Replies: 2
Views: 4014

PostForum: DeleD Feature Requests   Posted: Sat Jan 21, 2006 7:21 pm   Subject: suggestion: Do save options under export
Hi Again.

It seen Filename, Export Scale and Export Options allways set back to default, when this feature is used. I got really tired to reinsert the same values and find my folders again and agia ...
  Topic: Scale down when export to X file?
spacefractal

Replies: 6
Views: 2964

PostForum: DeleD Community Edition   Posted: Fri Jan 20, 2006 3:49 pm   Subject: Scale down when export to X file?
About the Z-Buffer, I know..

The block objects was about 4096 units and was made with "grid enabled" (snap to) with 64 units in size. Since the game is a pure vectorbased game (look such a old Amig ...
 
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