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Aldez
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Sindwiller
DeleD PRO user


Joined: 25 May 2005
Posts: 331
Location: Zürich. Switzerland

PostPosted: Wed May 10, 2006 1:33 pm    Post subject: Reply with quote

I can also recommend Ogre3D. Easier API than Irrlicht, and in some cases better. But Irrlicht is still faster and more flexible.

Wfr, Sindwiller
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afecelis
DeleD PRO user


Joined: 08 Aug 2004
Posts: 427
Location: Colombia

PostPosted: Sun May 14, 2006 5:23 am    Post subject: Reply with quote

Virtual X is right, and while there's still no Torque export option from Deled, DMF files are fully supported by Irrlicht. There's even a preview plugin written by Ilbuzzo that let's you visualize your level from within deled with a single click. Very Happy

OGRE is also very powerful, but I don't know if it supports DMF files. I guess you can import X files there. (with 2 texture channels, 1 for difuse maps and 1 for lightmaps).
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Sun May 14, 2006 7:21 am    Post subject: Reply with quote

Don't forget... we're working hard on getting a Torque exporter up and running! Very Happy
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Paul-Jan
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Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Sun May 14, 2006 9:38 am    Post subject: Reply with quote

There is a dedicated exporter plugin for Ogre, that writes the full scene including lightmaps into the Ogre file format. No need to use .X there Smile
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afecelis
DeleD PRO user


Joined: 08 Aug 2004
Posts: 427
Location: Colombia

PostPosted: Sun May 14, 2006 2:06 pm    Post subject: Reply with quote

Ahhhh! there you go! Thanks PJ. I had forgoten about OGRE's own file format. Wink If it's like B3d then it must be a pleasure to use! Very Happy
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