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Sindwiller
DeleD PRO user


Joined: 25 May 2005
Posts: 331
Location: Zürich. Switzerland

PostPosted: Sun Jul 16, 2006 7:21 am    Post subject: VisGroups Reply with quote

Hiho!

I know this from VHE (the HL2 Level-Editor) and CaWe (the Ca3DE Level-Editor). If you have much objects (eg. brushes, models, entities; in DeleD maybe "simple" meshes, prefabs, lights and stuff) you can group them into VisGroups. So, if you need to edit a certain area, you can just set the VisGroups who are'nt important to invisible.

Wfr, Sindwiller
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Jeroen
Site Admin


Joined: 07 Aug 2004
Posts: 5334
Location: The Netherlands

PostPosted: Sun Jul 16, 2006 8:12 am    Post subject: Reply with quote

This is exactly what we're going to implement in DeleD 1.5x. Wink
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Sindwiller
DeleD PRO user


Joined: 25 May 2005
Posts: 331
Location: Zürich. Switzerland

PostPosted: Sun Jul 16, 2006 4:00 pm    Post subject: Reply with quote

Darn XD

Wfr, Sindwiller
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