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DeleD 1.7 Released!

 
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Mon Jun 11, 2007 7:22 pm    Post subject: DeleD 1.7 Released! Reply with quote

DeleD 1.7 Released!

After over 2 months of hard work, we've released DeleD 1.7! This version is packed with loads of cool new stuff, like subdivision, Lathe command, a Redo command and a lot more things scoring high on the Delgine neat-o-meter. Wink With these new commands available, DeleD is now capable of modelling both low-polygon and high-polygon models, allowing you to create more realistic worlds for your game project.

We also updated our main website with new graphics. Take a look at the flash movie made by Mr. Fletcher. Is that cool or what? Very Happy

Added features
- Subdivisions! Make smoothly rounded objects using two kinds of subdivision scheme's.



- Lathe command. Use this new feature to create all kinds of objects easily. In combination with subdivision, it is really easy to create goodlooking objects within minutes.



- Select edge rings & loops.
- By popular request, Redo functionality has been made available.
- When creating polylines, you can specify if you want it to be subdivided into triangles/polygons or not.
- Lights can now, optionally, be snapped to the grid. They always use the Center snapmethod. Snapping can be turned on/off in the Object Inspector.
- Flatten Polygons command.
- Extract Polygons can now optionally remove the original polygons (the ones being extracted) from the original object.

Changed functionality
- Extrude by Region now keeps adjacent faces connected even if they point in different direction.
- The Flash property of lights has been removed as it wasn't being used.
- The camera is used as main lighting source when working in Solid mode in the 3D view(s).
- Material Replace toolbutton is now only available in Polygon/Face modes because you have to select some polygons first.

Fixed issues
- Lightmapping a scene just after disabling lightmaps on one or more materials could cause an Access Violation if the scene had been lightmapped before.
- Selection Only Lightmapping no longer occasionally triggers an 'Invalid class typecast' message.
- Scene Inspector now shows correct amount of polygons, edges and vertices after creating a polyline.
- Absolute scaling of 2D primitives (like a rectangle) no longer results in invalid geometry.
- Grouping information is saved to .dxs files now.
- The statusbar is painted again when closing the Options screen to reflect the current settings.
- Incremental rotation of selected vertices (using CTRL) has been enabled.
- Create Text Primitive now remembers the selected font height when creating multiple primitives.
- Scenes in the .DXS format can now be properly loaded when they have missing textures. Missing textures are replaced with a random gray shade color layer.
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yoslo
DeleD PRO user


Joined: 10 May 2006
Posts: 45
Location: France

PostPosted: Mon Jun 11, 2007 7:28 pm    Post subject: Reply with quote

Cool Great and good job !
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elementrix
DeleD PRO user


Joined: 11 May 2006
Posts: 1300
Location: The Netherlands

PostPosted: Mon Jun 11, 2007 7:45 pm    Post subject: Reply with quote

i have to say, that flash thing on the website is incredible and i'm sure you will get more users because of that!

and ofcourse thank you for this new and wonderfull version of DeleD and may there come more after Wink
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mrniceguy
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Joined: 26 May 2006
Posts: 92
Location: The Netherlands

PostPosted: Mon Jun 11, 2007 8:32 pm    Post subject: Reply with quote

Thanks for the update. Cool site by the way!

Is it possible that an e-mail is sent to Deled customers when there's an update?

Greetings.
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espritcool
Member


Joined: 02 Aug 2006
Posts: 91

PostPosted: Mon Jun 11, 2007 8:55 pm    Post subject: Reply with quote

some error fixed great !!!!
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stumcd
Member


Joined: 02 Jul 2006
Posts: 37
Location: Edinburgh - Scotland

PostPosted: Mon Jun 11, 2007 9:39 pm    Post subject: Reply with quote

I've been busy with my 9 month old so not had a chance to do anything. Is the old DMF format still supported for save and load? I don't want to have to add a XML parser to my code.

Must though, the new features look pretty cool.

Cheers,

Stuart.
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mappy
DeleD PRO user


Joined: 18 Aug 2005
Posts: 340
Location: France

PostPosted: Tue Jun 12, 2007 12:05 am    Post subject: Reply with quote

Great job Deled team !
Also very nice flash movie Mr Fletcher Very Happy
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Mr.Fletcher
DeleD PRO user


Joined: 07 Aug 2004
Posts: 1772
Location: Germany

PostPosted: Tue Jun 12, 2007 1:27 pm    Post subject: Reply with quote

Heh, thanks for the compliments guys Very Happy
stumcd wrote:
Is the old DMF format still supported for save and load? I don't want to have to add a XML parser to my code.

Yep it is Very Happy Although the XML format is pretty easy to understand and not much harder to load. Also, there are probably many many XML loaders for your programming language on the web, I use a third party XML loader for delphi as well Smile

//edit
Also: Cheers to the new version! Very Happy
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jwatte
DeleD PRO user


Joined: 26 Apr 2006
Posts: 513

PostPosted: Wed Jun 13, 2007 6:24 pm    Post subject: Reply with quote

There is actually already an open source C++ library that will parse the XML for you, and create a C++ scene graph (objects, vertex arrays, etc). It also happens to come with code for a .X exporter built on top of that library.

nuxporter google project page.
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afecelis
DeleD PRO user


Joined: 08 Aug 2004
Posts: 427
Location: Colombia

PostPosted: Thu Jun 14, 2007 2:10 am    Post subject: Reply with quote

Rocking! Cool Cool Cool
Thanks Delgine Team,another marvelous version sees the daylight! Wink
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trucker2000
DeleD PRO user


Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Thu Jun 14, 2007 9:55 pm    Post subject: Reply with quote

What they said and
Got it. Smile
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