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Modeling vegetation
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Willakan
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PostPosted: Sat Jul 14, 2007 1:08 pm    Post subject: Modeling vegetation Reply with quote

Could someone give me a good idea how to create lovely trees in DeleD, i had a go but ended up with something that looked like a wooden washing line! Confused
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Mr.Fletcher
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PostPosted: Sat Jul 14, 2007 1:25 pm    Post subject: Reply with quote

Heh. I tried this various times myself, all of them not very successful. I know how to create the trunk (?), but the rest is more difficult.
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elementrix
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PostPosted: Sat Jul 14, 2007 1:28 pm    Post subject: Reply with quote

the most part of trees is the texture so it's more how good you can make or have textures than how good you can model.

here is a free example from the got3d website that you can study:

http://www.got3d.com/free/Got3d-Low-Polygon-Tree-Demo.zip

there has already been a discussion about this subject which you can find here:

http://www.delgine.com/forum/viewtopic.php?t=2086

EDIT: also important is if you want to create a realistic of a fantasy tree, because realistic trees are much harder to do.
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Mr.Fletcher
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PostPosted: Sat Jul 14, 2007 2:48 pm    Post subject: Reply with quote

Moved to 3D Modelling.

Here is what I did:

1. Create Boxes that overlap each other and form a rough circle


2. Use Union
(3. Optimize)
4. Extrude the object to this shape:

You can also rotate the vertices a little after each step of extrusion.

5. Smooth:


Like I said, it still needs branches and leaves and I don't have good texture files for that and I'm to lazy to search some!
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Jeroen
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PostPosted: Sat Jul 14, 2007 3:31 pm    Post subject: Reply with quote

That's a nice trick there, Fletcher.

Btw, have you tried using an extruded polyline for the trunk?
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trucker2000
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PostPosted: Sat Jul 14, 2007 3:35 pm    Post subject: Reply with quote

Most of the trees I've seen use a semi transperant plane with texture for the tree top. (leaves/branches)
If you tried to model every leaf, your polycount would be so high you would have a very hard time getting it into a game.
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Willakan
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PostPosted: Sun Jul 15, 2007 12:45 pm    Post subject: Reply with quote

Quote:
EDIT: also important is if you want to create a realistic of a fantasy tree, because realistic trees are much harder to do


Unfortunatly, I want to create a nice realistic tree. Ahh, well, I f i get anywhere, I'll post some screens.
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Willakan
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PostPosted: Sun Jul 15, 2007 12:57 pm    Post subject: Reply with quote

OK.
I got the texture and alphablended it. Then i put it on a rectangle and cloned the rectangle 356 times, rotating it one degree each time.
I got a white blob. Embarassed [/img]
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Jeroen
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PostPosted: Sun Jul 15, 2007 1:02 pm    Post subject: Reply with quote

I think you don't need to clone it that many time. 4 to 6 times should be sufficient. A white blob, you say? Seems to me you're not using a transparent texture here...
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Willakan
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PostPosted: Sun Jul 15, 2007 1:17 pm    Post subject: Reply with quote

I have now tried various other things with that tree texture. Nothing works! My model is always just too transparent (more like a ghost than a tree!) Rolling Eyes
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Mr.Fletcher
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PostPosted: Sun Jul 15, 2007 1:53 pm    Post subject: Reply with quote

Show us the texture!
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elementrix
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PostPosted: Sun Jul 15, 2007 4:20 pm    Post subject: Reply with quote

Quote:
Then i put it on a rectangle and cloned the rectangle 356 times, rotating it one degree each time.


lol that is really to much



the trees you see here that i made are actually rectangles cloned 3 times rotating each 120 degrees. then clone those tree rectangles and move them a little higer and rotate them so that they are between the rectangles in the first layer and do this about 5 times and voila Wink [/img]
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Willakan
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PostPosted: Sun Jul 15, 2007 4:32 pm    Post subject: Reply with quote

the texture I'm using is the TGA one mentioned earlier on this thread, converted to JPEG so it is compatible with DeleD Lite.
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Willakan
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PostPosted: Sun Jul 15, 2007 4:34 pm    Post subject: Reply with quote

Sorry that was a bit unclear. I mean the texture inside the zip file from www.got3d.com, the tga one(converted)
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elementrix
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PostPosted: Sun Jul 15, 2007 4:39 pm    Post subject: Reply with quote

did you set the texture to modulate or alphablend?
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