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UV Mapping Issue

 
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drew4663
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Joined: 24 Apr 2007
Posts: 1

PostPosted: Tue Apr 24, 2007 1:54 am    Post subject: UV Mapping Issue Reply with quote

edit...I have a feeling the option for uv editing is in pro only isn't it?
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Mr.Fletcher
DeleD PRO user


Joined: 07 Aug 2004
Posts: 1772
Location: Germany

PostPosted: Tue Apr 24, 2007 10:45 am    Post subject: Reply with quote

No, it's not! Just select some faces and hit the UV button in the symbol bar.
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Paul-Jan
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Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Tue Apr 24, 2007 6:42 pm    Post subject: Reply with quote

Or edit the UV coordinates indirectly through "face" mode (hit the appropriate button in the Edit Mode pane or press f).

The UV Editor is still pretty basic (it allows for a basic cube mapping scheme and direct manipulation of uv coordinates and faces, but no contious wrapping schemes or anything else advanced), we'll get some updates in the one of these days!
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andy_mc
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Joined: 15 Dec 2007
Posts: 19

PostPosted: Mon Dec 17, 2007 1:19 pm    Post subject: Reply with quote

I assume that if I wrap something using more advanced UV techniques in ultimate Unwrap or similar, then the texture will still look right in DeleD?
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Daaark
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Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Mon Dec 17, 2007 1:24 pm    Post subject: Reply with quote

andy_mc wrote:
I assume that if I wrap something using more advanced UV techniques in ultimate Unwrap or similar, then the texture will still look right in DeleD?
Correct.
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andy_mc
DeleD PRO user


Joined: 15 Dec 2007
Posts: 19

PostPosted: Mon Dec 17, 2007 4:10 pm    Post subject: Reply with quote

thanks, looks like I'm going to go for Ultimate Unwrap, it looks like the best package right now. I use Blitz3D too, which should work great with it (and with DeleD)
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