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reworking my soldier
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andy_mc
DeleD PRO user


Joined: 15 Dec 2007
Posts: 19

PostPosted: Mon Dec 17, 2007 1:04 pm    Post subject: Reply with quote

That's cool. I'm looking to use DeleD to create ingame objects (buildings, weapons, vehicles, etc....) but always thought I've have to use a different modeller for characters. I'd like to use DeleD for my characters, then skin them in Ultimate unwrap (because I've been told it's easier), then use a bone application to render them, something like pacemaker or character studio maybe, don't know yet.
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elementrix
DeleD PRO user


Joined: 11 May 2006
Posts: 1300
Location: The Netherlands

PostPosted: Mon Dec 17, 2007 3:05 pm    Post subject: Reply with quote

andy_mc wrote:
That's cool. I'm looking to use DeleD to create ingame objects (buildings, weapons, vehicles, etc....) but always thought I've have to use a different modeller for characters. I'd like to use DeleD for my characters, then skin them in Ultimate unwrap (because I've been told it's easier), then use a bone application to render them, something like pacemaker or character studio maybe, don't know yet.


granada is a very experienced user in deled and i must say that it is really hard to make a good looking character in deled(i also tried it http://www.delgine.com/forum/viewtopic.php?t=2009) (it is easier when you use reference images but then still it's hard). BUT it is possible if you do your best.

(jeroen also mentioned that there will be animation in deled with version 2.0 so maybe at that time when you create your character you can also animate it in deled Wink )
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andy_mc
DeleD PRO user


Joined: 15 Dec 2007
Posts: 19

PostPosted: Mon Dec 17, 2007 4:25 pm    Post subject: Reply with quote

I'm only looking to do very low poly, models, not viewed at close distance and mainly from above. (similar to cannon fodder's viewpoint)
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