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Project Starfighter

 
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Starnick
DeleD PRO user


Joined: 28 Jul 2007
Posts: 611

PostPosted: Tue Oct 14, 2008 4:38 am    Post subject: Project Starfighter Reply with quote

Thought I'd share this. It's not a game yet, and those aren't DeleD models (although, they went through my DeleD -> Jmonkey pipeline in order to determine weapon points), but I thought this was rather cool to show off:

http://www.mediafire.com/download.php?ednlmyucw2d

Next step is to get some collision handling for the projectiles so I can blow that corvette up Wink



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Nocturn
DeleD PRO user


Joined: 08 Aug 2004
Posts: 635

PostPosted: Tue Oct 14, 2008 7:11 am    Post subject: Reply with quote

As i told you on IRC: Awesome, can't wait for a playable demo :)
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trucker2000
DeleD PRO user


Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Tue Oct 14, 2008 8:53 am    Post subject: Reply with quote

That is awesome.
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santutatu
DeleD PRO user


Joined: 18 Aug 2007
Posts: 729
Location: ARGENTINA

PostPosted: Tue Oct 14, 2008 6:04 pm    Post subject: Reply with quote

Wow!...Nice project there, hope you post a playable demo as Nocturn said Razz
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Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Tue Oct 14, 2008 7:36 pm    Post subject: Reply with quote

Cool, you so need to post a streaming version of that video on youtube (or similar)... promotion is everything! (yeah yeah, coming from me, that's rather rich... but still Very Happy).
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Starnick
DeleD PRO user


Joined: 28 Jul 2007
Posts: 611

PostPosted: Wed Oct 15, 2008 12:06 am    Post subject: Reply with quote

Not quite yet Wink

There's still a lot of work to be done with the weapon/projectile system (this was merely a demoing of that, because it looked so dang cool!). When things start to stabilize, and I get a few other features (already mentioned) online, I'll be posting more...and most likely release something on webstart. Hopefully in time for the re-launch of pyrogames.net Smile Although it would just be a release of game mechanics, and not so much a real "game".

And hopefully by then I can get more artwork from DeleD in there!

As for what I envision for the game...originally I was going for a Space Invaders 3D clone (sort of--the idea would be you start from an earth space station, and shoot up invaders until you get to the moon and then fight a mothership, and the high-level design outline has already been written for that). And then sometime after that, use that as a base for a RPG space game, where you can hyperspace around a small galaxy, visit worlds, forge an empire, trade goods, etc.

I think I'd like to lay groundwork for the latter idea and focus more on that, as by the time enough of the core features come online, the original idea wouldn't be all that difficult. If the "grand vision" never gets finished, I'll have at least something created/finished that I can show off.

Also...this is a direct offshoot off of the original project that we started on Multiverse (which is now on hold, although the Deled->MV pipeline is still invaluable Wink ), meaning it's going to be taking place in the same setting/universe...as we got a good amount of storyline and concept art regarding that.
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