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ms3d importer/exporter plugins: testers wanted :)
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paul_nicholls
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Joined: 05 Dec 2007
Posts: 356
Location: Hobart, Tasmania, Australia

PostPosted: Tue Aug 11, 2009 11:02 am    Post subject: Reply with quote

trucker2000 wrote:
Actually, there's a thread here where I talked/asked questions about making a rotational animation. I was having problems becouse I added a keyframe in the middle. From that keyframe, the waterwheel would spin backwards. I used, (I believe it was) Jeroens advice to get it to work.

Edit: It wasn't as difficult to find as I thought it would be.


Hi Michael,
Ok, I've read the thread Smile

I'm guessing that ms3d doesn't like the fact that 360 degrees was used for the final keyframe.

Perhaps if you used 359 degrees?

cheers,
Paul
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paul_nicholls
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Joined: 05 Dec 2007
Posts: 356
Location: Hobart, Tasmania, Australia

PostPosted: Tue Aug 11, 2009 11:03 pm    Post subject: Reply with quote

Hi all,
Just so you know:

I have now separated the two plugins into their own zip files along with separate readme files too Smile

http://fpc4gp2x.eonclash.com/downloads/ms3d_exporter_plugin.zip
http://fpc4gp2x.eonclash.com/downloads/ms3d_importer_plugin.zip

cheers,
Paul
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trucker2000
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Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Wed Aug 12, 2009 1:57 am    Post subject: Reply with quote

paul_nicholls wrote:
trucker2000 wrote:
Actually, there's a thread here where I talked/asked questions about making a rotational animation. I was having problems becouse I added a keyframe in the middle. From that keyframe, the waterwheel would spin backwards. I used, (I believe it was) Jeroens advice to get it to work.

Edit: It wasn't as difficult to find as I thought it would be.


Hi Michael,
Ok, I've read the thread Smile

I'm guessing that ms3d doesn't like the fact that 360 degrees was used for the final keyframe.

Perhaps if you used 359 degrees?

cheers,
Paul

It took me forever to get the animation I got. If I change it, I'll get a skip in the animation while it is playing.
I'm still hoping for animations to get into the collada exorter. then I can skip milkshape altogether.
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paul_nicholls
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Joined: 05 Dec 2007
Posts: 356
Location: Hobart, Tasmania, Australia

PostPosted: Wed Aug 12, 2009 5:46 am    Post subject: Reply with quote

I had bit of a fiddle with trying to get the wheel to animate correctly, and just couldn't get it right Sad

I either had it change direction in the middle of the animation (like you), or it had a large pause at the end...ggggrrrr

I even tried my simple ms3d file viewer/editor program I have made on the exported waterwheel file to edit the 5 keyframes I tried on the scene to nice 0, -90, -180, -270, and -360 degrees...

This worked, except I got the aformentioned large pause at the end of the animation before it looped - bugger Sad

This might have been because perhaps I have gotten the FPS, number of frames, and animation times miss-matched now (just a guess).

if you are interested in my ms3d viewer/editor program, you can get it here:

http://fpc4gp2x.eonclash.com/downloads/ms3d_file_editor.zip

You can view most parts of a ms3d file, and you can edit (not add/delete though) parts like keyframe time & rot/pos, material names and filenames, joint names, positions, rotations.

I find it handy if I have an ms3d file that has an incorrect material filename in it - I can just open it up, edit the filename and save it again...and bingo, it views or imports fine after that Smile

Just click on ms3d entities in the tree view to edit them (if applicable).

cheers,
Paul
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paul_nicholls
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Joined: 05 Dec 2007
Posts: 356
Location: Hobart, Tasmania, Australia

PostPosted: Thu Aug 13, 2009 12:14 am    Post subject: Reply with quote

Hi all, I have now made a plugin version of the ms3d editor as well as the stand-alone exe file Smile

Due to a small code change I have updated the original zip files too:

http://fpc4gp2x.eonclash.com/downloads/ms3d_exporter_plugin.zip
http://fpc4gp2x.eonclash.com/downloads/ms3d_importer_plugin.zip

This one has been updated as well to include both the .exe and plugin versions.
http://fpc4gp2x.eonclash.com/downloads/ms3d_file_editor.zip

The "ms3d_file_editor.zip" file now contains both the .exe and plugin files Smile

NOTE the exe file in the zip file has been renamed from

Code:
ms3d_file_editor.exe


to

Code:
ms3d_editor.exe


cheers,
Paul
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