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Colt .45 DONE (lots of images)

 
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stuwk
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Joined: 03 Nov 2009
Posts: 22
Location: Canada

PostPosted: Tue Nov 03, 2009 11:50 pm    Post subject: Colt .45 DONE (lots of images) Reply with quote

Hi all i recently started modeling with DeleD so I'm new to this forum.

My first model in DeleD i thought id try a Colt .45 which is my favorite pistol







Not finished just the basic part of the gun. Details not done yet.

criticism appreciated

EDIT: I feel like such an idiot, i was in a real hurry so i didn't try the link or anything. Sorry about that the images are fixed


Last edited by stuwk on Sun Nov 08, 2009 2:18 am; edited 2 times in total
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Mr.Fletcher
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Joined: 07 Aug 2004
Posts: 1772
Location: Germany

PostPosted: Wed Nov 04, 2009 9:43 am    Post subject: Reply with quote

It's a bit edgy, isn't it? Not bad for a first model though. You should subdivide the larger regions and move the "inner" vertices up and down, so you have a variation in height. For round edges etc.
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John
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PostPosted: Wed Nov 04, 2009 12:14 pm    Post subject: Reply with quote

Yeah...and the trigger guard is rounded on stock 1911s, not squared off, unless it's a custom job.
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granada
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Posts: 1955
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PostPosted: Wed Nov 04, 2009 1:47 pm    Post subject: Reply with quote

This might give you some ideas

http://www.delgine.com/forum/viewtopic.php?t=2908

Dave
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stuwk
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Joined: 03 Nov 2009
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Location: Canada

PostPosted: Wed Nov 04, 2009 6:15 pm    Post subject: Reply with quote

Thanks for the tips guys. I know I'm trying to round off the trigger guard but I am having trouble rounding the edges of cubes.

Is there a UV mapping function for LITE?
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chronozphere
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Joined: 20 Jun 2006
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PostPosted: Wed Nov 04, 2009 6:50 pm    Post subject: Reply with quote

Yeah.. there is. Smile Just select a viewport and hit the UV button in the toolbar (at the right). You can also use my UV-mapping plugin (NashaUV) which should be listed in the plugin-menu (Select your object before running the plugin). Wink
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stuwk
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Location: Canada

PostPosted: Wed Nov 04, 2009 7:22 pm    Post subject: Reply with quote

Thanks chronozphere ill try that out.


I did some smoothing (other side is not done yet)







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stuwk
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Joined: 03 Nov 2009
Posts: 22
Location: Canada

PostPosted: Sun Nov 08, 2009 2:23 am    Post subject: Reply with quote

Sorry for double post but for anyone who cares i textured it.

I know the texture is horrible but its my first model and I'm happy with it.







I dont know why the texture looks so bad but thanks chronozphere for your UV editor that helped me a lot
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trucker2000
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Joined: 11 May 2005
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PostPosted: Sun Nov 08, 2009 3:31 am    Post subject: Reply with quote

It looks great.
My only critique is you should use a cylendar for the barrell instead of a box. Barrels are always round.
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stuwk
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PostPosted: Sun Nov 08, 2009 7:37 am    Post subject: Reply with quote

Yeah i thought about that after i made it, but by then i just wanted to finish the texture. Thanks you
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Jeroen
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PostPosted: Sun Nov 08, 2009 8:57 am    Post subject: Reply with quote

I think the texturing looks pretty good, especially for a first time. Smile
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chronozphere
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Joined: 20 Jun 2006
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PostPosted: Sun Nov 08, 2009 11:34 am    Post subject: Reply with quote

This gun can be used in a game, me thinks. Wink
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granada
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PostPosted: Sun Nov 08, 2009 12:35 pm    Post subject: Reply with quote

Thats good for a first time Very Happy ,nice model.

Dave
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stuwk
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Joined: 03 Nov 2009
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PostPosted: Sun Nov 08, 2009 5:06 pm    Post subject: Reply with quote

Thanks guys. I'm going to use this in my game but the gun will usually be viewed from a birds eye view or far away.
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