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DeleD 2.43 Changelog

 
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Paul-Jan
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Joined: 08 Aug 2004
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PostPosted: Wed Jan 27, 2010 9:43 pm    Post subject: DeleD 2.43 Changelog Reply with quote

This is the changelog for the Deled trunk, i.e. the latest version of the source that will be the upcoming binary release.

Only changes that have actually been committed will be listed here (so uncommitted patches will be pending until we get around to merge them in). I'll format things as we go (and add screenshots, etc), but if you have suggestions, or would like be credited in a different way (with your full name, for example), just post in this thread and we'll sort it out. Eventually this will be the changelog posted as news and kept around as archive.

Added functionality
- The merge tool has been improved: it now merges more complex sets of polygons and automatically removes redundant vertices (Chronozphere).
- An Edge Bevel tool has been added (Jeroen).

Select some edges:

And bevel them:



Fixes
- Click-dragging near the edge of the 3D view no longer causes erroneous mouse navigation (Fik).
- Material Editor selection when exiting the tool no longer changes material on selected primitives (Chronozphere).
- Activating Material Replace no longer triggers an Access Violation (Fik, Chronozphere).
- Using the arrow keys in face mode no longer triggers an Access Violation (Chronozphere).
- All blend modes, except replace, now take the texture alpha values into account (Chronozphere).
- When deleting polygons, the selection of highlighted polygons is also cleared. This solves a nasty access violation (Jeroen).

Old blend modes:


New blend modes:


Changes
- The confirmation question for deleting polygons has been removed. Speeds up the workflow a bit.
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AWM Mars
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PostPosted: Sat Mar 13, 2010 8:42 pm    Post subject: Reply with quote

Awesome fixes and new functions that work differently now.. Great job guys.. Very Happy
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chronozphere
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PostPosted: Sat Mar 13, 2010 8:55 pm    Post subject: Reply with quote

Sweet! That's a nice set of extra features/bugfixes, don't ya agree? Very Happy

Please, thoroughly test this and report any issues! Smile
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AWM Mars
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PostPosted: Mon Mar 15, 2010 3:02 pm    Post subject: Reply with quote

In the true finest traditions, I played with manyof the new features.. and came up with an ashtray lol



I tried saving this as a package, but for some reason that failed the first time. I re-saved the project, reopened it and used the pluggin again.. not sure if that worked, you can find out here http://www.working.yourinside.com/Models/DeleDAshtray/DeleDAshTray.dps

So to cover myself, I zipped all the model, prefab and package files just in case http://www.working.yourinside.com/Models/DeleDAshtray/DeleDAshtray.zip

The new functions that I used, work like a dream. Beveling and alpha mode texturing. BTW, the texture was placed on the object using the Projection pluggin, along the Y axis. I've included the orginal alpha png texture, so you can try out different modes of applying the texture.

The only other bug is.... I don't smoke Very Happy

Forgot to add, that reoccuring error (address violations) has gone Very Happy along with the roaming cursor outside viewports.. great job guys Cool
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Jeroen
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PostPosted: Mon Mar 15, 2010 3:34 pm    Post subject: Reply with quote

Excellent! Very Happy Thanks for the report - it's good to see beta's being tested like this. Cool
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chronozphere
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PostPosted: Mon Mar 15, 2010 6:53 pm    Post subject: Reply with quote

Quote:

Forgot to add, that reoccuring error (address violations) has gone along with the roaming cursor outside viewports.. great job guys Cool


Thanks for the info! Cool Keep on DeleD'ing.
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trucker2000
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Joined: 11 May 2005
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PostPosted: Tue Mar 16, 2010 6:49 pm    Post subject: Reply with quote

But...but....but.....I just finally got the last version downloaded and my svn updated......Oh well...guess I'll just have to be a little quicker this time. Very Happy
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userboo
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PostPosted: Wed Mar 17, 2010 4:27 pm    Post subject: Reply with quote

AWM Mars wrote:
In the true finest traditions, I played with manyof the new features.. and came up with an ashtray lol



I tried saving this as a package, but for some reason that failed the first time. I re-saved the project, reopened it and used the pluggin again.. not sure if that worked, you can find out here http://www.working.yourinside.com/Models/DeleDAshtray/DeleDAshTray.dps

So to cover myself, I zipped all the model, prefab and package files just in case http://www.working.yourinside.com/Models/DeleDAshtray/DeleDAshtray.zip

The new functions that I used, work like a dream. Beveling and alpha mode texturing. BTW, the texture was placed on the object using the Projection pluggin, along the Y axis. I've included the orginal alpha png texture, so you can try out different modes of applying the texture.

The only other bug is.... I don't smoke Very Happy

Forgot to add, that reoccuring error (address violations) has gone Very Happy along with the roaming cursor outside viewports.. great job guys Cool


Same thing could be changed into a lowpoly gladiator arena as well.
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AWM Mars
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PostPosted: Wed Mar 17, 2010 5:26 pm    Post subject: Reply with quote

smoking, or non-smoking?
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