Delgine 3D Tools & Content DeleD Community Edition
Forums
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

New tool idea: freehand drawing -> path

 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    DeleD Community Edition Forum Index -> DeleD Community Edition
View previous topic :: View next topic  
Author Message
paul_nicholls
DeleD PRO user


Joined: 05 Dec 2007
Posts: 356
Location: Hobart, Tasmania, Australia

PostPosted: Thu Apr 01, 2010 1:59 am    Post subject: New tool idea: freehand drawing -> path Reply with quote

Hi all,
I am thinking of adding a new tool to DeleD.

This tool would allow one to draw a freehand curve, line, etc. using the mouse in one of the views.

When the mouse button is released, it would break up the freehand points into a single path of either a set number of segments, or some segment length threshold.

Does this sound handy?

Ideas/suggestions welcome! Smile

cheers,
Paul
_________________
Long live DeleD!

Hi ho...hi ho...it's off 3d modeling I go...
Back to top
View user's profile Send private message
chronozphere
DeleD PRO user


Joined: 20 Jun 2006
Posts: 1010
Location: Netherlands

PostPosted: Thu Apr 01, 2010 7:16 am    Post subject: Reply with quote

Sounds like a nice idea. Smile

On the other hand, are you still planning to refactor your original path code? I have explained in the past that inheriting from a TPolygon is not a very nice method (TBaseprimitive would be a better option).
If you don't do it, I will give this a shot, eventually. Wink

That said, I wish you the best of luck implementing this. Cool
Back to top
View user's profile Send private message
paul_nicholls
DeleD PRO user


Joined: 05 Dec 2007
Posts: 356
Location: Hobart, Tasmania, Australia

PostPosted: Thu Apr 01, 2010 8:21 am    Post subject: Reply with quote

chronozphere wrote:
Sounds like a nice idea. Smile

On the other hand, are you still planning to refactor your original path code? I have explained in the past that inheriting from a TPolygon is not a very nice method (TBaseprimitive would be a better option).
If you don't do it, I will give this a shot, eventually. Wink

That said, I wish you the best of luck implementing this. Cool


Thanks chronozphere Smile

Yeah, I do agree that I need to refactor the path primitive first...still not sure how I'm going to do this Wink

I'm going to find making this new tool easier than the refactorization! haha LOL

cheers,
Paul
_________________
Long live DeleD!

Hi ho...hi ho...it's off 3d modeling I go...
Back to top
View user's profile Send private message
AWM Mars
Member


Joined: 06 Jan 2010
Posts: 1195
Location: Wilts England

PostPosted: Thu Apr 01, 2010 1:24 pm    Post subject: Reply with quote

How would that differ from say, the path tool we already have? As a user, I would say drawing freehand on such a tiny screen accurately, with a mouse, could present a problem.
If we had say a Graphic Tablet interface/plugin, that would be far more accurate at the scales needed then say the humble mouse. Not that I could afford a GT lol.

Its just my opinion.
_________________
Politeness is priceless when received, cost nothing to own or give, yet some cannot afford.

Checkout:
http://www.awm.mars.yourinside.com/
http://www.bccservices.co.uk
http://www.localtradecheck.co.uk
Back to top
View user's profile Send private message Visit poster's website
trucker2000
DeleD PRO user


Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Fri Apr 02, 2010 2:01 am    Post subject: Reply with quote

AWM Mars wrote:
How would that differ from say, the path tool we already have? As a user, I would say drawing freehand on such a tiny screen accurately, with a mouse, could present a problem.
If we had say a Graphic Tablet interface/plugin, that would be far more accurate at the scales needed then say the humble mouse. Not that I could afford a GT lol.

Its just my opinion.


I have to agree. This won't work well with a mouse. I would much prefer seeing this as a pluggin. Not everyone could/would use this.
_________________
Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever)
Back to top
View user's profile Send private message Visit poster's website
Jeroen
Site Admin


Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Fri Apr 02, 2010 8:48 am    Post subject: Reply with quote

I would opt for you to concentrate on improving existing functionality. For example, someone recently asked if the geometry of joints can be scaled. Atm, it can't, but it sure would be useful. Smile Same goes for the geometry of lights objects. It has been asked before by several people. So perhaps it would be better to implement such features? My 2 cents... It's up to you! Smile
_________________
Check out Figuro, our online 3D app! More powerful 3D tools for free.
Back to top
View user's profile Send private message Send e-mail Visit poster's website
paul_nicholls
DeleD PRO user


Joined: 05 Dec 2007
Posts: 356
Location: Hobart, Tasmania, Australia

PostPosted: Fri Apr 02, 2010 9:56 am    Post subject: Reply with quote

Jeroen wrote:
I would opt for you to concentrate on improving existing functionality. For example, someone recently asked if the geometry of joints can be scaled. Atm, it can't, but it sure would be useful. Smile Same goes for the geometry of lights objects. It has been asked before by several people. So perhaps it would be better to implement such features? My 2 cents... It's up to you! Smile


No worries Smile

Perhaps I will try re factoring the path primitive I added then as that is probably a more responsible use of my time as that will improve functionality...

cheers,
Paul
_________________
Long live DeleD!

Hi ho...hi ho...it's off 3d modeling I go...
Back to top
View user's profile Send private message
chronozphere
DeleD PRO user


Joined: 20 Jun 2006
Posts: 1010
Location: Netherlands

PostPosted: Fri Apr 02, 2010 11:08 am    Post subject: Reply with quote

paul_nicholls wrote:

Perhaps I will try re factoring the path primitive I added then as that is probably a more responsible use of my time as that will improve functionality...
Paul


Great. Very Happy

Actually, I'd like to help you with this. My next game project can definitely benefit from a solid path implementation in DeleD. I'll have a look at the source and I'll find some possibilities. We can discuss any details on MSN. Smile
Back to top
View user's profile Send private message
paul_nicholls
DeleD PRO user


Joined: 05 Dec 2007
Posts: 356
Location: Hobart, Tasmania, Australia

PostPosted: Fri Apr 02, 2010 11:24 am    Post subject: Reply with quote

chronozphere wrote:
paul_nicholls wrote:

Perhaps I will try re factoring the path primitive I added then as that is probably a more responsible use of my time as that will improve functionality...
Paul


Great. Very Happy

Actually, I'd like to help you with this. My next game project can definitely benefit from a solid path implementation in DeleD. I'll have a look at the source and I'll find some possibilities. We can discuss any details on MSN. Smile


Sounds like a plan dude Smile

cya on MSN Smile

cheers,
Paul
_________________
Long live DeleD!

Hi ho...hi ho...it's off 3d modeling I go...
Back to top
View user's profile Send private message
AWM Mars
Member


Joined: 06 Jan 2010
Posts: 1195
Location: Wilts England

PostPosted: Fri Apr 02, 2010 1:13 pm    Post subject: Reply with quote

You guys do some great work for us users.. thank you.
_________________
Politeness is priceless when received, cost nothing to own or give, yet some cannot afford.

Checkout:
http://www.awm.mars.yourinside.com/
http://www.bccservices.co.uk
http://www.localtradecheck.co.uk
Back to top
View user's profile Send private message Visit poster's website
harper
Member


Joined: 19 Jul 2007
Posts: 283
Location: Hamburg, Germany

PostPosted: Fri Apr 02, 2010 5:45 pm    Post subject: Reply with quote

Absolute correct! Never seen a team of developers like here! Grats!
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    DeleD Community Edition Forum Index -> DeleD Community Edition All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum