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Tutorial: How to make an animated mech.
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chronozphere
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Joined: 20 Jun 2006
Posts: 1010
Location: Netherlands

PostPosted: Sun May 03, 2009 10:05 pm    Post subject: Reply with quote

Quote:

shouldnt you have to click the object you want to assign to it?


Well.. All it takes is to select your primitive as i did in step 6 (A Primitive is an object). I don't know how I can be any clearer on this.

Maybe you can post a movie showing what you do?
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adr
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Joined: 23 Jul 2005
Posts: 165

PostPosted: Mon May 04, 2009 12:19 am    Post subject: Reply with quote

There got it to work, idk I think it was just bugging out, seems like some of the stuff are for some reason. It started to work after I did a restart of the system and redid the steps. Why it wasn't doing it at fist was over the top for me.

Hehe I love the animation XD soo fun to play with. This will help me alot, its really simple to use, and I liek the frame step up.

ALso like I have notice if you have the Object-inspector it gives it forcus over other things on the screen sometimes. Another is like when you click off of the joint you make and make another, then go back to the 1st join to delete, it wont let you untill you do something else, like make another cube or move another cube around.
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bobbel
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Joined: 22 Jan 2009
Posts: 48
Location: Good question *Looks around*

PostPosted: Mon May 11, 2009 8:25 pm    Post subject: Reply with quote

is it also possible to loop the animation in DeleD?
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chronozphere
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Joined: 20 Jun 2006
Posts: 1010
Location: Netherlands

PostPosted: Mon May 11, 2009 9:25 pm    Post subject: Reply with quote

Yeah it is. Double-click "LOOP" in your statusbar. Smile

And if you made a nice animation, please say so, because I'd love to see it. Wink
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bobbel
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Joined: 22 Jan 2009
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PostPosted: Tue May 12, 2009 6:05 am    Post subject: Reply with quote

ah, k
here is my first animation! beware for its crappyness!
http://www.youtube.com/watch?v=8YhTjdn3LFU
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Jeroen
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Joined: 07 Aug 2004
Posts: 5334
Location: The Netherlands

PostPosted: Tue May 12, 2009 6:38 am    Post subject: Reply with quote

There's no such thing as crappyness when you're learning. Gotta start somewhere, huh? Smile So good job, do continue and you'll create great animations soon enough.

I do like that word though... crappyness... Laughing
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chronozphere
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Joined: 20 Jun 2006
Posts: 1010
Location: Netherlands

PostPosted: Tue May 12, 2009 7:13 am    Post subject: Reply with quote

Haha.. looks like a solar system with planet's and moons. I never thought of that. Wink

Did you allready try my mech tutorial? (That's what this topic is supposed to be about, isn't it. Razz )
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bobbel
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PostPosted: Tue May 12, 2009 1:13 pm    Post subject: Reply with quote

yes did, i first looked at the tut, then i thought "i'm too tired to make the mech bot itself" so i just made a little solar system. and yes, crappyness is funny word xD. but i'm going to build the mech bot soon to!
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chronozphere
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Joined: 20 Jun 2006
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Location: Netherlands

PostPosted: Tue May 12, 2009 3:19 pm    Post subject: Reply with quote

Good to hear that. I can't wait to see the result! Very Happy
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Lascar
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Joined: 28 Feb 2010
Posts: 79
Location: Cornwall, England

PostPosted: Fri Apr 02, 2010 7:30 am    Post subject: Reply with quote

I see the last post on this thread was almost a year ago.
I just wanted to ask:
Is this tutorial still relevant to the current version of DeleD (2.44).
I think I'm ready to move on a little bit with the programmes other features and I want to investigate animation but I didn't want to fall on my ass because the programme has changed making the tutorial obsolete.
I presume it is still valid, just want to make sure Wink
.
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Jeroen
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PostPosted: Fri Apr 02, 2010 8:45 am    Post subject: Reply with quote

Yep, it's still valid. Smile
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