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My newest attempt in 3D
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moraldi
DeleD PRO user


Joined: 08 Sep 2005
Posts: 112
Location: Hellas

PostPosted: Tue Apr 20, 2010 9:13 pm    Post subject: My newest attempt in 3D Reply with quote

Hi,
I would like to show you my progress so far in my current project. It is a 3D puzzle game. I am not sure yet if I will finish it...time will tell
I use DeleD as the level editor:


Last edited by moraldi on Wed Apr 21, 2010 7:02 am; edited 1 time in total
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AWM Mars
Member


Joined: 06 Jan 2010
Posts: 1195
Location: Wilts England

PostPosted: Tue Apr 20, 2010 10:02 pm    Post subject: Reply with quote

that looks very good Smile , what is the hosting platform?
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moraldi
DeleD PRO user


Joined: 08 Sep 2005
Posts: 112
Location: Hellas

PostPosted: Wed Apr 21, 2010 7:04 am    Post subject: Reply with quote

Made with Blitz3D
Here a short video I finally managed upload in YouTube:

http://www.youtube.com/watch?v=dEdMcw0HolE

or

http://vimeo.com/11100045
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Jeroen
Site Admin


Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Wed Apr 21, 2010 10:25 am    Post subject: Reply with quote

Fantastic stuff, really! Very Happy I really like the cartoony look 'n' feel you managed to get in there. Hope you finish it! Cool
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John
DeleD PRO user


Joined: 22 Dec 2008
Posts: 182
Location: Houston, TX

PostPosted: Wed Apr 21, 2010 1:02 pm    Post subject: Reply with quote

Excellent work. Impressive what you can do with a relatively low power tool like Blitz 3d.
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moraldi
DeleD PRO user


Joined: 08 Sep 2005
Posts: 112
Location: Hellas

PostPosted: Wed Apr 21, 2010 1:14 pm    Post subject: Reply with quote

Thank you all.
Actually I am a C/C++ guy. When programming in C++, I feel like driving a Ferrari (or whatever equal you can imagine...). I have to be careful when managing this power which is very easy drive to a crash!
But when I using the Blitz3D it's like driving of my favorite scouter relaxing and enjoying the freedom of a 2 wheels vehicle... Smile
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chronozphere
DeleD PRO user


Joined: 20 Jun 2006
Posts: 1010
Location: Netherlands

PostPosted: Wed Apr 21, 2010 5:24 pm    Post subject: Reply with quote

This is looking awesome! I'm looking forward to play the final version. Very Happy

I'm curious about how you use DeleD in this project. I see some red and green dots on the islands? Are those light-sources serving as powerup placeholders or something?
How do you make that raft move? Do you do that in your game code, or do you use DeleD animations to do it?
Also, do you use object tags to provide extra information to your game engine?
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John
DeleD PRO user


Joined: 22 Dec 2008
Posts: 182
Location: Houston, TX

PostPosted: Wed Apr 21, 2010 6:24 pm    Post subject: Reply with quote

moraldi wrote:
Thank you all.
Actually I am a C/C++ guy. When programming in C++, I feel like driving a Ferrari (or whatever equal you can imagine...). I have to be careful when managing this power which is very easy drive to a crash!
But when I using the Blitz3D it's like driving of my favorite scouter relaxing and enjoying the freedom of a 2 wheels vehicle... Smile

Yeah right now I'm coding java, so it sort of feels like driving a world war 1 era tank. It'll get there eventually, but at 4 mph. Very Happy
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moraldi
DeleD PRO user


Joined: 08 Sep 2005
Posts: 112
Location: Hellas

PostPosted: Wed Apr 21, 2010 7:23 pm    Post subject: Reply with quote

chronozphere wrote:
This is looking awesome! I'm looking forward to play the final version. Very Happy

I'm curious about how you use DeleD in this project. I see some red and green dots on the islands? Are those light-sources serving as powerup placeholders or something?
How do you make that raft move? Do you do that in your game code, or do you use DeleD animations to do it?
Also, do you use object tags to provide extra information to your game engine?


Hi, chronozphere and thank you for your comment
The red dots are squares (the screen shot does not help to see in detail), represents the positions of butterflies, the green cubes are represent the positions of waypoints. I heavily use the DeleD tags. Let's see an example:



These are the tags for a waypoint object:
The Waypoint field specifies the ID of the waypoint.
The PathID specifies the path the waypoint is belonging
The NextID and the PreviousID fields, indicates the next and the previous waypoints
I convert a .dxs file to a simple ascii text file with a utility which I have place in DeleD forums in the past. Here is the link for anyone is interested:

http://wb4u.gr/utils/DeleDParse.zip

DeleD is a very good program that proves its usability in many different ways
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chronozphere
DeleD PRO user


Joined: 20 Jun 2006
Posts: 1010
Location: Netherlands

PostPosted: Wed Apr 21, 2010 7:55 pm    Post subject: Reply with quote

Nice.. thanks for the explanation. Smile It may give people idea's on how to use DeleD for building dynamic game worlds.

Quote:

The PathID specifies the path the waypoint is belonging


Me and Paul Nicholls are working on a better path implementation.
The current (old) path feature is disabled. The next version will probably not contain the new path functionality because it takes more than 3 weeks (our release-cycle) to finish it. Therefore, you should probably keep using this version of DeleD for your project. When we are finished, you'll have WAY better path features/tools to play with.

Just something to keep in mind. Wink
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paul_nicholls
DeleD PRO user


Joined: 05 Dec 2007
Posts: 356
Location: Hobart, Tasmania, Australia

PostPosted: Fri Apr 23, 2010 6:55 am    Post subject: Reply with quote

Very nice start moraldi Smile

I love the music and sound effects too, especially the burbs! haha

I would want to play this I think Smile

cheers,
Paul
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moraldi
DeleD PRO user


Joined: 08 Sep 2005
Posts: 112
Location: Hellas

PostPosted: Sun May 02, 2010 4:54 am    Post subject: Reply with quote

Hi guys,
I've manage to complete a working game with the first playable level. I would be happy if you can give your feedback (especially your negatives)

http://wb4u.gr/temp/Castaway.exe

Especially I would like to know if the game runs without problems in Vista or 7 systems (I own XP)

The game engine is 90% complete. There are a lot of things needs to be done like push and climb animations for the main character, adding some sound effects, building animated and static models for enemies player and scenario. I hope I will be able to build about 40 levels.

Although my target was a commercial grade game it still remains a hobby project due to my poor 3D modeling and animation skills.
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paul_nicholls
DeleD PRO user


Joined: 05 Dec 2007
Posts: 356
Location: Hobart, Tasmania, Australia

PostPosted: Sun May 02, 2010 7:16 am    Post subject: Reply with quote

moraldi wrote:
Hi guys,
I've manage to complete a working game with the first playable level. I would be happy if you can give your feedback (especially your negatives)

http://wb4u.gr/temp/Castaway.exe

Especially I would like to know if the game runs without problems in Vista or 7 systems (I own XP)

The game engine is 90% complete. There are a lot of things needs to be done like push and climb animations for the main character, adding some sound effects, building animated and static models for enemies player and scenario. I hope I will be able to build about 40 levels.

Although my target was a commercial grade game it still remains a hobby project due to my poor 3D modeling and animation skills.


Unfortunately, I can't run it Sad

I have Vista Home Premium, when I run it, the whole screen goes black for around 10 seconds, and then I get the error below popup:



I don't know if it is because I have a notebook with some shared graphics card in it, and a widescreen monitor (1366 x 768 resolution)?

cheers,
Paul
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Hi ho...hi ho...it's off 3d modeling I go...
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moraldi
DeleD PRO user


Joined: 08 Sep 2005
Posts: 112
Location: Hellas

PostPosted: Sun May 02, 2010 7:42 am    Post subject: Reply with quote

Hi paul_nicholls, Smile
Thanks for your info. The game starts by default in full screen mode 1280x1024 32bit color
Please, if you have the time, download again because I changed the default settings to 800x600 32bit window mode

IMPORTAND: delete the settings.ini file (if any)
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chronozphere
DeleD PRO user


Joined: 20 Jun 2006
Posts: 1010
Location: Netherlands

PostPosted: Sun May 02, 2010 8:14 am    Post subject: Reply with quote

Hmm.. I get the following message:

---------------------------
Error!
---------------------------
Main_Initialize: g_tex_camera_frame=0
---------------------------
OK
---------------------------

After clicking OK, it just quits. Sad

Any ideas?

P.S: I've got a Geforce 8600GT, 2 gigs of RAM and a big monitor (my reso: 1280x800).
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