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Bump Mapping

 
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AWM Mars
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Joined: 06 Jan 2010
Posts: 1195
Location: Wilts England

PostPosted: Sat May 15, 2010 12:32 pm    Post subject: Bump Mapping Reply with quote

I have been using this simple normal/bump mapping programme.

http://ssbump-generator.yolasite.com/

I have also been using GPU MeshMapper 1.2 from ATI. Albeit it is somewhat lacking in information from what I see, in addition, its a pig to find, ATI/AMD seem to hide their stuff away for some strange reason. If you understand what this is doing, I suspect you will find it interesting.

Both programmes are free to use.
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Starnick
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Joined: 28 Jul 2007
Posts: 611

PostPosted: Sat May 15, 2010 4:39 pm    Post subject: Reply with quote

Oh now this is interesting - the normal maps w/ ambient occlusion.

A while back I was reading up on how Valve does some of its shader effects and came across using that sort of normal map (and I thought to myself, hmm how'd I make a texture like that).

He has a link to just a normal map generator (probably more useful for more people), and it has a layering feature where you can combine multiple maps with textures lit from different directions.

This is a good find that I'll be bookmarking heh.
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