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DirectX Importer is not compatible with DirectX Exporter

 
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AWM Mars
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Joined: 06 Jan 2010
Posts: 1193
Location: Wilts England

PostPosted: Mon Sep 06, 2010 10:05 am    Post subject: DirectX Importer is not compatible with DirectX Exporter Reply with quote

Greetings,
I've been trying to export my models into x format so I can use them in a scene manager. In my experience not all 'x' format importers/exporters are equal.

I used the DirectX exporter and saved the file and the textures to a single folder. I then tried to import it back into DeleD, and got this error window

I imported the file, simply because it would not show in the scene manager, and I wanted to check for corruption etc.

To hopefully narrow down the bug, Blender had fatal errors when trying to load the exported x file.

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Nocturn
DeleD PRO user


Joined: 08 Aug 2004
Posts: 635

PostPosted: Mon Sep 06, 2010 11:01 am    Post subject: Reply with quote

I just exported a scene, loaded it into 3ds max exported again as x and re-imported it in DeleD without any problems. Maybe there is something wrong with your dxs file as the Blender error suggests ("Mesh has no faces").
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AWM Mars
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Joined: 06 Jan 2010
Posts: 1193
Location: Wilts England

PostPosted: Mon Sep 06, 2010 4:12 pm    Post subject: Reply with quote

Nocturn wrote:
I just exported a scene, loaded it into 3ds max exported again as x and re-imported it in DeleD without any problems. Maybe there is something wrong with your dxs file as the Blender error suggests ("Mesh has no faces").

Unknown, albeit I can export it in other formats, and it loads fine. I was able to load it in other programmes, but not the ones I wanted to. Have you tried doing this in Blender?
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