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My game ideas
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chronozphere
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Joined: 20 Jun 2006
Posts: 1010
Location: Netherlands

PostPosted: Mon Oct 25, 2010 8:45 am    Post subject: Reply with quote

Looking really good. The music really makes it more interesting. Smile
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trucker2000
DeleD PRO user


Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Mon Oct 25, 2010 11:26 am    Post subject: Re: Music Reply with quote

harper wrote:

Now i have to find out, how to remove the rocket-launcher and
how to change the players model and behaviour.


Look in, "game/scripts/gameCore.cs" almost at the bottom and find:

Code:
function GameCore::loadOut(%game, %player)
{
   //echo (%game @"\c4 -> "@ %game.class @" -> GameCore::loadOut");

   %player.setInventory(RocketLauncher, 1);
   %player.setInventory(RocketLauncherAmmo, %player.maxInventory(RocketLauncherAmmo));

   %player.mountImage(RocketLauncherImage, 0);
}

That sets up the player with the rocket launcher and ammo. Just change it to look like this:

Code:
function GameCore::loadOut(%game, %player)
{
   //echo (%game @"\c4 -> "@ %game.class @" -> GameCore::loadOut");

  // %player.setInventory(RocketLauncher, 1);
 //  %player.setInventory(RocketLauncherAmmo, %player.maxInventory(RocketLauncherAmmo));

  // %player.mountImage(RocketLauncherImage, 0);
}

That will get rid of the rocket launcher.
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harper
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Joined: 19 Jul 2007
Posts: 283
Location: Hamburg, Germany

PostPosted: Mon Oct 25, 2010 6:50 pm    Post subject: Reply with quote

Oops? I see no difference between Version 1 (WITH)
and Version 2 (WITHOUT mounted weapon).
After staring on your code for minutes, that's why i never become a C-Programmer.... Sad
WHERE is Your change? Please highlight it....

EDIT: Aaaah the // slashes! They comment-out the two lines of code?
Ooooooops....

EDIT II: I've found and made it. THANX ALOT!
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harper
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Joined: 19 Jul 2007
Posts: 283
Location: Hamburg, Germany

PostPosted: Tue Oct 26, 2010 6:53 pm    Post subject: Music, second Reply with quote

And to prove he is a professional:
Old Man did, within days after he has seen my "angry about soconne" video filmed in my new forrest-"continent", this absolut lovely score; so i must update it with his music. It is absolute what i dreamed of, little bit medieval but not too much. I think he has made a great job. And better: He wants "more input" and is willing to make more for me!!!
Enjoy:
http://www.harpersoft.de/Meynis/Forest.wmv
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trucker2000
DeleD PRO user


Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Wed Oct 27, 2010 1:08 am    Post subject: Reply with quote

harper wrote:
Oops? I see no difference between Version 1 (WITH)
and Version 2 (WITHOUT mounted weapon).
After staring on your code for minutes, that's why i never become a C-Programmer.... Sad
WHERE is Your change? Please highlight it....

EDIT: Aaaah the // slashes! They comment-out the two lines of code?
Ooooooops....

EDIT II: I've found and made it. THANX ALOT!


oops. Sorry about that. I thought I had stated I was commenting out the code. Embarassed
I'm glad you got it figured out tho. Smile
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harper
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Posts: 283
Location: Hamburg, Germany

PostPosted: Sun Oct 31, 2010 6:31 pm    Post subject: Reply with quote

Just enjoying a quiet sunday and took up the work on my cathedral again,
where i look for the typical lighting through stained glass windows.
A little bit is already visible, but there's still a lot of work to do.
But maybe one takes this little film to experiment around with transparency:

http://www.harpersoft.de/Meynis/deled/cathedral1.wmv

EDIT:
Two evenings later, the basic lighting is done: See here a bigger video:

http://www.harpersoft.de/Meynis/deled/Cathedral2.wmv

Hope to show you a half completed scene soon. But funny:
There is (up to now) NO Cathedral in Meynheim. I must find a place for it.
And of course - an outside model of it, hehe.

EDIT 2:
Next sunday it's nearly done. Balanced lights, and a little deco added.

http://www.harpersoft.de/Meynis/deled/Cathedral3.wmv

Finally, because videos are so lousy in quality, i would like to show a still photo:

It's a pure DeleD screenshot without any post processing.
Hope you like it.


Last edited by harper on Tue Nov 23, 2010 6:11 pm; edited 2 times in total
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harper
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Joined: 19 Jul 2007
Posts: 283
Location: Hamburg, Germany

PostPosted: Tue Nov 23, 2010 5:59 pm    Post subject: Next Level Reply with quote

What's wrong with my cathedral? NO single reply?
Okay, i paused this, to develeop a cave at the end of my mine. This cave is much more complicated to lighten, but with the experience made with the cathedral i hope to get it look like i want it. For the lanterns i am developing special alpha-textures to realize smooth but characteristic shadows.
I would like to remenber an idea that i posted earlier - while editing a light, if there ahelpful circle or whatever shows the range of that light, life would be easier while lighting a scene like this:



And if you realize that a scene like this takes about 15 minutes of rendering the lightmap, a more visible interface for lights-creation would be VERY helpful.
To encourage programmers workks see another (tiny) picture.



Your's
Harper
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AWM Mars
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Joined: 06 Jan 2010
Posts: 1195
Location: Wilts England

PostPosted: Tue Nov 23, 2010 6:42 pm    Post subject: Reply with quote

Hmm, this is the first time I've seen this post as having active content, certainly didn't see your post of the last month with the movies.

Anyways, back on topic, the shots of the Cathedral and caverns look very atmospheric. Hopefully you will have some ambient sounds going on like echoing wind for the caverns and maybe bells tolling and choir chanting for the Cathedral.

I like the light shafts in the Cathedral coming through the stained glass windows, is that in DeleD?

I agree with you on having some form of light distance indicator, so you don't have to lightmap and guess every adjustment. DeleD isn't the only modelling programme not to have that, in fact most don't, so would be a big plus Smile

EDIT: Added
Lets hope someone buys up Torque3D.
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trucker2000
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Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Tue Nov 23, 2010 9:47 pm    Post subject: Reply with quote

I agree wtih AMW. Looks awesome. (hadn't seen it before)
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Wed Nov 24, 2010 12:10 pm    Post subject: Reply with quote

I hadn't seen it before either, and I'm watching this topic religiously! If I had seen it, I would already have said this stuff is totally awesome! Very Happy Love both the cathedral and the caves. Makes me want to walk around in there, really!
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chronozphere
DeleD PRO user


Joined: 20 Jun 2006
Posts: 1010
Location: Netherlands

PostPosted: Sat Nov 27, 2010 8:10 am    Post subject: Reply with quote

Quote:

What's wrong with my cathedral? NO single reply?


Absolutely nothing. It's just that people don't check the forums that regularly. Wink

Great work. You should really turn this into a big game. Smile
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AWM Mars
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Joined: 06 Jan 2010
Posts: 1195
Location: Wilts England

PostPosted: Sat Nov 27, 2010 8:34 am    Post subject: Reply with quote

chronozphere wrote:
Quote:

What's wrong with my cathedral? NO single reply?


Absolutely nothing. It's just that people don't check the forums that regularly. Wink

Actually, I normally check the forums around 2-3 times a day Wink
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Jeroen
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Posts: 5332
Location: The Netherlands

PostPosted: Sat Nov 27, 2010 9:00 am    Post subject: Reply with quote

AWM Mars wrote:

Actually, I normally check the forums around 2-3 times a day Wink


Me too. Smile Something must have gone wrong with the cathedral posts or I would have seen them immediately. Glad to see everything's ok now. Smile
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harper
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Joined: 19 Jul 2007
Posts: 283
Location: Hamburg, Germany

PostPosted: Sat Nov 27, 2010 5:57 pm    Post subject: Reply with quote

Another time to thank you for your kind replies. Your positive responds keep me working further on my project.

The bad news about Torque frightened me to have a bad influence...

But soon i keep on searching for another engine to let you walk through my little world. I want it for myself, for sure.

Besides this, i joined a group of developers that is happy to have me as modeller. They just switched from Ogre to UDK as engine,
so i have time to make/modify some models for them. Personally i find the UDK unuseable like most other editors;
but when i only have to model and do the basic texturing, i feel comfortable with this. Their and my style is compatible,
so i can do things for both of us. And sometime i see my creations in a really sophisticated engine; that's cool.
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granada
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Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Sat Nov 27, 2010 6:03 pm    Post subject: Reply with quote

I just love those caves Very Happy ,Great work as usual.

Dave
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