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Not really a bug: Double sided poygons

 
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harper
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Joined: 19 Jul 2007
Posts: 283
Location: Hamburg, Germany

PostPosted: Sun May 15, 2011 12:47 pm    Post subject: Not really a bug: Double sided poygons Reply with quote

I really dont want to call this a bug, but i want to show an issue, what makes sometimes
a little bit more extra finetuning on flat models. I wanted to do a script scroll:



Started with a double-sided poly, and extruded one end in a spiral manner.
After that i divided all "horizontal" edges to three, sized them down to achieve that typical look - and lightmapped the scene. What i get:

http://www.harpersoft.de/Meynis/deled/DoubleSided.wmv

Is this a little miscalculation of the lightmapper? Or what?
Maybe this inspires somebody... You see, i got made what i want.

EDIT: In Torque this has no effect. Everything is fine:




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