Delgine 3D Tools & Content DeleD Community Edition
Forums
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Best way to 'carve' rock?

 
Post new topic   Reply to topic    DeleD Community Edition Forum Index -> DeleD 3D Modelling
View previous topic :: View next topic  
Author Message
Spaddlewit
Member


Joined: 24 Aug 2009
Posts: 244
Location: Florida, United States

PostPosted: Sat Jul 09, 2011 3:16 am    Post subject: Best way to 'carve' rock? Reply with quote

This video demonstrates it better than I could try explaining:

http://www.youtube.com/watch?v=HjZIeHDfshQ

See the indented runs in the side of the canyon rock? What is the best way to go about creating something similar in DeleD? I thought about Inset & Extrude but I was curious if anyone had any special techniques they could share.


Last edited by Spaddlewit on Sat Jul 09, 2011 12:48 pm; edited 1 time in total
Back to top
View user's profile Send private message Visit poster's website
AWM Mars
Member


Joined: 06 Jan 2010
Posts: 1195
Location: Wilts England

PostPosted: Sat Jul 09, 2011 6:42 am    Post subject: Reply with quote

Maybe if you use a mesh, you can select vertices's and use the magnet tool?

Start by selecting rows of vertices's and moving them into the rough profile of the canyon walls, then use the magnet tool on individual vertices's, setting different area values and even effects, to get the final look more natural.

I did something quite similar in my Tubes and Caves build, in the final cavern. However as I was going for a water effect, I played with the Smooth functions to get more shapes and effects. Careful though, it ups the poly count many fold.
_________________
Politeness is priceless when received, cost nothing to own or give, yet some cannot afford.

Checkout:
http://www.awm.mars.yourinside.com/
http://www.bccservices.co.uk
http://www.localtradecheck.co.uk
Back to top
View user's profile Send private message Visit poster's website
Timpuktu
Member


Joined: 09 Aug 2004
Posts: 86
Location: Finland, Helsinki

PostPosted: Sat Jul 09, 2011 1:26 pm    Post subject: Reply with quote

You might try to use the grid as base object and then use magnet tool to shape it or just moving vertices by hand.

Im not sure is there a simple way to do it, so just start deled and try to create some sweet canyon's. Cool

Im actually getting inspiration to do some canyons myself thanks to the roadrunner clip. Laughing

- Timpuktu
_________________
Life is a waste of time, time is a waste of life. Get wasted all the time and you have the time of your life.
Back to top
View user's profile Send private message MSN Messenger
granada
Team member


Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Sat Jul 09, 2011 2:55 pm    Post subject: Reply with quote

Had to have a go at this Wink .







EDIT
Had to ad a bit more Very Happy '



Dave
_________________
AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Starnick
DeleD PRO user


Joined: 28 Jul 2007
Posts: 611

PostPosted: Sun Jul 10, 2011 8:08 am    Post subject: Reply with quote

Kinda reminds me of TF2.
Back to top
View user's profile Send private message Visit poster's website AIM Address
Timpuktu
Member


Joined: 09 Aug 2004
Posts: 86
Location: Finland, Helsinki

PostPosted: Sun Jul 10, 2011 11:37 am    Post subject: Reply with quote

Nice one dave. Smile

I had to go at it myself.



I actually UV mapped it with NatashaUV and made custom texture for it (realy fast doodle).
I will use NatashaUV more seen how easy it was to UV map this (Planar mapping FTW) even thought it's not perfect in anyway. Still fun 15min deled'ing. Cool

Edit: I edited the texture little bit more.




- Timpuktu
_________________
Life is a waste of time, time is a waste of life. Get wasted all the time and you have the time of your life.
Back to top
View user's profile Send private message MSN Messenger
granada
Team member


Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Sun Jul 10, 2011 12:55 pm    Post subject: Reply with quote

Now that looks better,More cartoony Very Happy .

Dave
_________________
AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580
Back to top
View user's profile Send private message Send e-mail Visit poster's website
trucker2000
DeleD PRO user


Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Mon Jul 11, 2011 10:54 pm    Post subject: Reply with quote

Rocks can be made several ways.

I usually use a sphere and just shape it.
For large structures like rock walls or caves, I would use the advice above. Grids work well. I made this in about 5 minutes using a grid. (and I'm not an artist)



I had to build it upside down and inside out as I couldn't get the polys to flip, but it still came out pretty good. (for me anyway)
_________________
Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever)
Back to top
View user's profile Send private message Visit poster's website
AWM Mars
Member


Joined: 06 Jan 2010
Posts: 1195
Location: Wilts England

PostPosted: Tue Jul 12, 2011 10:11 am    Post subject: Reply with quote

I had a few minutes to spare, so created this offering Smile


As you can see in the inset picture, there are pathway polygons, to add your own textures. I would suggest using the 'UV Mapping Plugin' to add windy polygon textures.
http://www.delgine.com/plugins/viewPlugin.php?catid=41&catdesc=Extensions&contentid=34


You can download the DPS format version of the Canyon, which includes the textures I used, which are probably more of interest, than the simple model, made from a cube. Enjoy.

http://www.working.yourinside.com/DeleD/Canyon/Canyon1.dps
_________________
Politeness is priceless when received, cost nothing to own or give, yet some cannot afford.

Checkout:
http://www.awm.mars.yourinside.com/
http://www.bccservices.co.uk
http://www.localtradecheck.co.uk
Back to top
View user's profile Send private message Visit poster's website
Timpuktu
Member


Joined: 09 Aug 2004
Posts: 86
Location: Finland, Helsinki

PostPosted: Tue Jul 12, 2011 4:01 pm    Post subject: Reply with quote

Nice work with texturing, AWM Mars.

- Timpuktu
_________________
Life is a waste of time, time is a waste of life. Get wasted all the time and you have the time of your life.
Back to top
View user's profile Send private message MSN Messenger
Spaddlewit
Member


Joined: 24 Aug 2009
Posts: 244
Location: Florida, United States

PostPosted: Tue Jul 12, 2011 6:05 pm    Post subject: Reply with quote

Wow, this is some pretty impressive stuff you guys did! Now I've got to try some. Smile
Back to top
View user's profile Send private message Visit poster's website
AWM Mars
Member


Joined: 06 Jan 2010
Posts: 1195
Location: Wilts England

PostPosted: Tue Jul 12, 2011 6:06 pm    Post subject: Reply with quote

Timpuktu wrote:
Nice work with texturing, AWM Mars.

- Timpuktu

Thanks Smile

I was lucky to have a desert mountain range texture of high quality for this example. I also added some colouring to groups of vertices's, to form the strata effects.

Using the Magnet tool, varying the type and degree of effect, makes this effortless.
_________________
Politeness is priceless when received, cost nothing to own or give, yet some cannot afford.

Checkout:
http://www.awm.mars.yourinside.com/
http://www.bccservices.co.uk
http://www.localtradecheck.co.uk
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    DeleD Community Edition Forum Index -> DeleD 3D Modelling All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum