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Watchtower

 
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Nocturn
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Joined: 08 Aug 2004
Posts: 635

PostPosted: Tue Jul 03, 2012 10:17 pm    Post subject: Watchtower Reply with quote

Hey there peeps, long time no see... hopefully there is still someone around Smile

Anyways, i felt rusty and started to do some simple arches:



Then started to block and extrude around and this is the result:



It's not finished yet, i'll try to add another layer on top. God i wish deled had a "Snap Vertex to Grid" feature, it would make seamless meshes a breeze.

Anyways, tell me what you think Wink


Last edited by Nocturn on Wed Jul 04, 2012 6:32 am; edited 1 time in total
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trucker2000
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Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Tue Jul 03, 2012 11:28 pm    Post subject: Reply with quote

That's looking good.
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Jeroen
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Joined: 07 Aug 2004
Posts: 5334
Location: The Netherlands

PostPosted: Wed Jul 04, 2012 6:54 am    Post subject: Re: Watchtower Reply with quote

Nocturn wrote:
Anyways, i felt rusty and started to do some simple arches:

It's not finished yet, i'll try to add another layer on top. God i wish deled had a "Snap Vertex to Grid" feature, it would make seamless meshes a breeze.

Anyways, tell me what you think Wink


Good to see you back! Very Happy And your models look good as always. Are you going to texture them?

About the snapping: how 'bout selecting the vertices you want to snap and then press F11?
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Nocturn
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Joined: 08 Aug 2004
Posts: 635

PostPosted: Wed Jul 04, 2012 8:59 am    Post subject: Reply with quote

Thanks for the feedback. F11 does not seem to do anything for me. The way i do it now is i'm extruding Edges, switch to Vertex mode and use "Average" and then align it by hand (using locked constraints). It is very time-consuming but i like my geometry clean.

Edit: I just checked, F11 works well with cubes and rectangles, however, my arches are made of cylinders, which are not snap-able to begin with, so with any user-defined shapes and some built-in items it won't work which is a shame really. Vertex / Grid alignment would be a feature i would die for.
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Spaddlewit
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Joined: 24 Aug 2009
Posts: 244
Location: Florida, United States

PostPosted: Wed Jul 04, 2012 11:18 am    Post subject: Reply with quote

Nocturn wrote:
Edit: I just checked, F11 works well with cubes and rectangles, however, my arches are made of cylinders, which are not snap-able to begin with, so with any user-defined shapes and some built-in items it won't work which is a shame really. Vertex / Grid alignment would be a feature i would die for.


Click on the "Object" tab on the right hand side. You'll see a property called "Snap Method". Change this to "Vertex".
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Nocturn
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Joined: 08 Aug 2004
Posts: 635

PostPosted: Wed Jul 04, 2012 11:26 am    Post subject: Reply with quote

Spaddlewit wrote:
Click on the "Object" tab on the right hand side. You'll see a property called "Snap Method". Change this to "Vertex".


Wohoo. This should do the trick, thanks man!
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Nocturn
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Joined: 08 Aug 2004
Posts: 635

PostPosted: Wed Jul 04, 2012 4:31 pm    Post subject: Reply with quote

Did some little work today. Still not quite happy about the roof. I did the interior just for kicks, don't think gonna texture this tough. Built for modelling leisure :p



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Starnick
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Joined: 28 Jul 2007
Posts: 611

PostPosted: Mon Jul 09, 2012 7:10 pm    Post subject: Reply with quote

You and your arches Razz

(First time posting on these forums in a long time for me too...)
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