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Making a smiple window
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condrula
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Joined: 07 Oct 2004
Posts: 62
Location: Rome, Italy

PostPosted: Thu Jul 28, 2005 12:35 am    Post subject: Reply with quote

Vampyre_Dark if you start from a rectangle(2D),
then "inset"
then delete the inner face
then hollow
then merge
...is a faster way to do the same window
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Daaark
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Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Thu Jul 28, 2005 3:39 am    Post subject: Reply with quote

condrula wrote:
Vampyre_Dark if you start from a rectangle(2D),
then "inset"
then delete the inner face
then hollow
then merge
...is a faster way to do the same window


Have fun texturing it. Smile

With my method, you can adjust your window frame texture perfect over the frame, and then when you copy and paste them, they'll fit perfectly together, and the ends will meet up nicely. But that's not a concern if you're using a generic random fill pattern texture for your frame (althought it ends up looking worse off for it, making a nice windowframe / board texture for it with proper shading and hinting at the form to reduce polygons and enhance the lightmapping will always produce better results.)

There are always other things to consider then just 'how can I make the shape faster'. And it's not like the way I posted takes a significant amount of time. A few clicks and it's done.
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condrula
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Joined: 07 Oct 2004
Posts: 62
Location: Rome, Italy

PostPosted: Thu Jul 28, 2005 11:56 am    Post subject: Reply with quote

Vampyre_Dark wrote:

...
Have fun texturing it. Smile
...

There are always other things to consider then just 'how can I make the shape faster'. ....


wherever... simple is better Wink

however if you texture the rectangle before the inset, you would not have problems
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Jeroen
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PostPosted: Thu Jul 28, 2005 12:12 pm    Post subject: Reply with quote

condrula wrote:
if you texture the rectangle before the inset, you would not have problems


That's only true if you have AutoUV off. Otherwise new texturecoordinates are calculated each time you modify your rectangle.
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Daaark
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PostPosted: Thu Jul 28, 2005 3:34 pm    Post subject: Reply with quote

condrula wrote:
however if you texture the rectangle before the inset, you would not have problems
That on;y produces results if you are using a color/fill pattern texture, and you aren't using a specific texture of a board/ window frame. Like the picture granada posted. That's not a window, or a window frame, it's a hole in the wall.
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granada
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Posts: 1955
Location: England

PostPosted: Thu Jul 28, 2005 3:48 pm    Post subject: Reply with quote

Quote:
picture granada posted. That's not a window, or a window frame, it's a hole in the wall.
Thats true,I've used the method Vampyre_Dark used myselfe Very Happy.

Dave
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condrula
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PostPosted: Thu Jul 28, 2005 4:42 pm    Post subject: Reply with quote

for me its another points of view
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Daaark
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PostPosted: Thu Jul 28, 2005 8:04 pm    Post subject: Reply with quote

condrula wrote:
for me its another points of view
Which is?

The point of view where you have to tell people that the vague object is a window? How about you build some windows, and I build some windows, and we post the screenshots? Razz
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condrula
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PostPosted: Thu Jul 28, 2005 8:33 pm    Post subject: Reply with quote

your past screenshot was a lot vague
however I dont want discuss for such frivolous argument
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Daaark
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PostPosted: Fri Jul 29, 2005 1:01 am    Post subject: Reply with quote

You won't get a nice lined up texture like that insetting a cube.
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