Delgine 3D Tools & Content DeleD Community Edition
Forums
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Irrlicht Loader For Deled files. (Maybe a little off-topic)
Goto page Previous  1, 2, 3
 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    DeleD Community Edition Forum Index -> DeleD Plugins
View previous topic :: View next topic  
Author Message
Il Buzzo
DeleD PRO user


Joined: 12 Aug 2004
Posts: 271
Location: Italy

PostPosted: Mon Apr 04, 2005 9:25 am    Post subject: Reply with quote

Hi All,
I'm ready to release DMFLoader version 1.2 with water loading included.
Here you are a screenshot:



I'll upload tomorrow (at least I think).
Bye Wink
Back to top
View user's profile Send private message Visit poster's website
condrula
Member


Joined: 07 Oct 2004
Posts: 62
Location: Rome, Italy

PostPosted: Mon Apr 04, 2005 9:44 am    Post subject: Reply with quote

nice work

as the dynamic light now can we include water directly from deled?
Back to top
View user's profile Send private message
Il Buzzo
DeleD PRO user


Joined: 12 Aug 2004
Posts: 271
Location: Italy

PostPosted: Tue Apr 05, 2005 10:29 am    Post subject: Reply with quote

Hi guys,
As promised I've updated DMFLoader code to version 1.2 and now you can use water from within DeleD.
You can download DMFLoader [2100KB] binaries from http://www.ilbuzzo.net/downloads/DMFLoader.zip.
It contains:
-DMFLoader.exe : standard DMFLoader sample
-Irrlicht.dll : Irrlicht 0.9 core dll with DX9 and DX8 included
-d3dx8.dll : a library necessary to use some dx8 functions
-d3dx9.dll : a library necessary to use some dx9 functions
-DMFLoaderNewton.exe : a simple physics tech demo based on Newton
-Newton.dll : Newton core library
-sample.dmf : a DMF sample file
-cube1.dmf : a simple cube used in physics demo

You can download DMFLoaderSDK [101KB] from http://www.ilbuzzo.net/downloads/DMFLoaderSDK.zip.
It contains:
-dmfsuport.h : a support library used created by me
-CDMFLoader.h : main header of CDMFLoader class
-CDMFLoader.cpp : CDMFLoader class
-main.cpp : a main sample code
-example.dev : a sample Dev-Cpp 4.9.9.2 project
-ReadMe.txt : basic infos
-changelog.txt : version changes
-DMFLoader.chm : main help guide
-DMFLoader.chi : main help index
-sample.dmf : a DMF sample file

With this version I created a unique code usable with Visual C++ and MinGW, so Visual C++ users won't have troubles in using it.
I've also added the possibility to load a water plane from within DeleD specifing some features (wave height etc....).
Give a look to help file for more infos.
I've also added to binaries a simple physics demo using Newton and a wrapper for Irrlicht.
In a little they will updated on DeleD site too.

Bye Wink
Back to top
View user's profile Send private message Visit poster's website
EricTheAnteater
Member


Joined: 10 Feb 2005
Posts: 8

PostPosted: Tue Apr 05, 2005 5:51 pm    Post subject: About DMF Loader Reply with quote

What are the terms of the COCTLOADER.h thing? (Or where can I find it?)
Back to top
View user's profile Send private message
Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Tue Apr 05, 2005 7:50 pm    Post subject: Reply with quote

Just updated the Plugins->Various section, so you can now download the latest version of this great stuff from this site as well. Go go Il Buzzo Very Happy
Back to top
View user's profile Send private message Visit poster's website
Il Buzzo
DeleD PRO user


Joined: 12 Aug 2004
Posts: 271
Location: Italy

PostPosted: Tue Apr 05, 2005 9:11 pm    Post subject: Reply with quote

Hi All,
@EricTheAntEater
You can read COCTLoader terms in OCTLoader class developed by Murphy (give a look in Irrlicht forums).
But I've used this cause I've used some routines taken directly by that code (just indices routines and get face normals).
So if you use DMFLoader in your project (free or not) you must just provide that advice and authors just like me, Murphy etc... Or if you modiphy DMFLoader you can't claim it's your original software but a modiphied version due to me with some additions taken in COCTLoader and Quake3 Map loader.
It's not that bad Wink
Back to top
View user's profile Send private message Visit poster's website
Il Buzzo
DeleD PRO user


Joined: 12 Aug 2004
Posts: 271
Location: Italy

PostPosted: Fri May 20, 2005 12:25 pm    Post subject: Reply with quote

Hi All,
From the next version of Irrlicht DMF Loader will be included directly in Irrlicht Core.
This morning Niko (Irrlicht developer) asked me the permission to do it.
So I think this is a good new for DeleD users!!!
I'll continue evolving my loader while DeleD continue is road to success Wink.
Bye All Wink
Back to top
View user's profile Send private message Visit poster's website
Jeroen
Site Admin


Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Fri May 20, 2005 12:42 pm    Post subject: Reply with quote

Hey, that's good news indeed! Very Happy Keep up your good work, people are really appreciating it. Smile
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Il Buzzo
DeleD PRO user


Joined: 12 Aug 2004
Posts: 271
Location: Italy

PostPosted: Thu May 26, 2005 12:42 pm    Post subject: Reply with quote

Hi All,
Niko has just released Irrlicht 0.10.0 and.... from this version DMF loader will be included too, so now you can load file from within Irrlicht rendering engine without recompiling it or adding my external libs (note that not all functionalities added by me are included, for now you can just load the whole mesh with texture and note that you need DeleD 1.1+).
The only thing you need to do is :
Code:
sceneManager->getMesh("yourfile.dmf");

and the game is done.
Bye All Wink
(I'll recompile Irrlicht later and let you know something more)
Back to top
View user's profile Send private message Visit poster's website
Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Thu May 26, 2005 1:04 pm    Post subject: Reply with quote

Cool!

Quote:
note that not all functionalities added by me are included


That means your own code base is still useful to the DeleD users, right?
Back to top
View user's profile Send private message Visit poster's website
Il Buzzo
DeleD PRO user


Joined: 12 Aug 2004
Posts: 271
Location: Italy

PostPosted: Thu May 26, 2005 1:14 pm    Post subject: Reply with quote

Hi Paul-Jan,
You're right cause just loading of complete meshes (with textures and lightmaps) are done, but just as example my water loading feature is not implemented at the moment you need to use routines present in the SDK.
But on the other hand the basic user could have not the need to use those advanced functions (such as light loading, water loading and so on Wink or could write his own).
I plan to modify some things as I have a little more time Wink
Bye Wink
Back to top
View user's profile Send private message Visit poster's website
Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Wed Aug 24, 2005 2:44 pm    Post subject: Reply with quote

The DMF loader incluced with Irrlicht doens't support material blendmode... does your code?
Back to top
View user's profile Send private message Visit poster's website
Il Buzzo
DeleD PRO user


Joined: 12 Aug 2004
Posts: 271
Location: Italy

PostPosted: Thu Aug 25, 2005 6:33 pm    Post subject: Reply with quote

Hi Guys,
I'm in Malta, so I'll give you a short answer.
Not for now, will be included in next Irrlicht version.
Bye All Smile
Back to top
View user's profile Send private message Visit poster's website
Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Fri Aug 26, 2005 7:07 pm    Post subject: Reply with quote

*hehehe* reading this forum from Malta. Enjoy your stay, man!
Back to top
View user's profile Send private message Visit poster's website
Il Buzzo
DeleD PRO user


Joined: 12 Aug 2004
Posts: 271
Location: Italy

PostPosted: Mon Aug 29, 2005 1:34 pm    Post subject: Reply with quote

Hi All,
I've just returned home and I've noticed some news, first of all DeleD 1.32 release and second, Irrlicht 0.12.0 release...
Well, Irrlicht contains a new version of loader but it doesn't include alpha map support yet, while I'm thinking to include in Irrlicht 0.12.0, so I'll release a new indipendent version of this lib to support alpha map.
Anyway I'm just downloading DeleD 1.32 and Irrlicht 0.12.0 to operate needed mods...
Bye All Wink
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    DeleD Community Edition Forum Index -> DeleD Plugins All times are GMT
Goto page Previous  1, 2, 3
Page 3 of 3

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum