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Texture Coordinates

 
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Minoterrae
Member


Joined: 24 Sep 2004
Posts: 2
Location: southeast US

PostPosted: Mon Sep 27, 2004 5:09 am    Post subject: Texture Coordinates Reply with quote

I'm new to DeleD but can someone tell me how to change the coordinates of any given texture on any given face so textures with horizontal designs line up, for instance?

Regards

Cool
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Mr.Fletcher
DeleD PRO user


Joined: 07 Aug 2004
Posts: 1772
Location: Germany

PostPosted: Mon Sep 27, 2004 12:56 pm    Post subject: Reply with quote

The DeleD Team is working (i hope so?!) on advanced texture manipulation functions, so for now, you have only the possibility to select a face and select scale. Or you scale or move (don't know if it also works with moveing / rotating), set the object's auto UV to false and relset the object, for example:
Select Object -> Scale with 200 % -> set autoUV to false -> scale with 50 %, then you have scaled the UV coordinates to 50%.
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Daaark
DeleD PRO user


Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Tue Sep 28, 2004 7:58 am    Post subject: Reply with quote

A nice feature from some other programs I liked was being able to hit CTRL-F with a face selected, and the texture would fit to the face. Obviously, it could only work on quads though.
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Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Tue Sep 28, 2004 8:55 am    Post subject: Reply with quote

Hmmm, you could also see it as 'optimal fill' (try to map it as close to the [0,1] interval as possible, keeping propertions intact) instead of 'fit', then you could use it with any shape polygon. Simple to do with pen and paper, little bit harder to do in code but still very much do-able (I think).

Not what the threadstarter was asking for, but still a nice feature to consider!
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