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granada
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Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Sun Oct 23, 2005 10:28 am    Post subject: Reply with quote

Nice work there,looking forward to the demo Very Happy.

Dave
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Sindwiller
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Joined: 25 May 2005
Posts: 331
Location: Zürich. Switzerland

PostPosted: Tue Oct 25, 2005 8:17 pm    Post subject: Reply with quote

If you need Maps or such stuff, i could help you. I am free. It would need anyway Week's to put my Stuff into Linux...

wfg, SIndwiller
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handless
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Joined: 11 Jan 2005
Posts: 274

PostPosted: Fri Oct 28, 2005 3:37 am    Post subject: Reply with quote

Sindwiller wrote:
If you need Maps or such stuff, i could help you. I am free. It would need anyway Week's to put my Stuff into Linux...

wfg, SIndwiller


Cool, thanks for the offer. I won't be needing anything till after this contest.. If I decide to jump on another project before I leave for vancouver to get my degree at PAVI. (should be fun)

Should post this in a new thread but im to lazy.. Razz

The game is almost done, and there are 2 parts.. One part third-person space shooter, and another first-person shooter.. The space shooter is practically finished, just some tweaking to do.. I started on it 2 days ago... A little late to be implementing a new genre into the project, but it worked out Laughing

Heres the TPS part. If your wondering what this has to do with the 434 elements.. well... Your racing/fighting of robots and space pirates so they don't reach the space station and steal the artifact inside.. If only they knew what was in that space station waiting for them....... Cool

Firing lasers:


Having fun doing barrel rolls and backflips.


Shooting a meteor before it destroys me!


And then we come down to the FPS part of the game. For some reason I can't properly light my .md2 models due to some kind of material bug in irrlicht.. Go figure.. But they don't look to bad and I don't have time to fix the bug so i'm just going to leave it alone.

Heres what a zombie looks like.. Ugly no?
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nextdoorscat
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Joined: 15 Jun 2005
Posts: 187

PostPosted: Fri Oct 28, 2005 7:19 am    Post subject: Reply with quote

Awesome!
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Paul-Jan
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Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Fri Oct 28, 2005 7:16 pm    Post subject: Reply with quote

Yeah, what she just said! Wow!
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handless
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Joined: 11 Jan 2005
Posts: 274

PostPosted: Tue Nov 01, 2005 7:23 pm    Post subject: Reply with quote

Well, unfortunately... I didn't enter what I had to 4E4 because of technical difficulties.. ( 3D Canvas..... Evil or Very Mad ) It kept corrupting my files every time I tried to animate something w/ bones. Don't trust it's .x importer! I thought I could straighten it out in time, but I was wrong.. Oh well..

I'll go ahead and post here what I did.. It's not exactly a complete failure.. I learned ALOT about making a game w/ a time restriction and choosing the right tools. And 3D Canvas was a very very bad choice.. In fact it was the only program I paid for.. Laughing

I'll clean up what I got later today and post.. Its not much more then a basic framework for a space shooter and a FPS with some content. But it's better then nothing at all. Cool
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Paul-Jan
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Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Wed Nov 02, 2005 7:35 am    Post subject: Reply with quote

Ooooh, that's a bit of a shame, ofter all that hard work you put into it! But then again, you are completely right, must be invaluable experience you just great! And we sure enjoyed seeing the progress! Very Happy
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trucker2000
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Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Wed Nov 02, 2005 11:45 am    Post subject: Reply with quote

Thats a shame Handless. Mabe you can put it in a different game engine to play with.
The screens look fantastic tho.
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