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Tutorial: Creating and selecting primitives and items

 
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Paul-Jan
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Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Mon Jan 23, 2006 7:58 pm    Post subject: Tutorial: Creating and selecting primitives and items Reply with quote

If you have any questions or remarks regarding the tutorial Creating and selecting primitives and items, post them in this thread!

Last edited by Paul-Jan on Sat Sep 02, 2006 1:21 pm; edited 2 times in total
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Jeroen
Site Admin


Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Mon Jan 23, 2006 8:19 pm    Post subject: Reply with quote

I think this tutorial is a job well done! Excellent mix of pictures and text, with good examples ready for the user to try out. Excellent work, I'd really like to see more of this! Very Happy
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granada
Team member


Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Mon Jan 23, 2006 8:24 pm    Post subject: Reply with quote

Nice one Very Happy A few things i had forgoton myselfe Wink.

Dave
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handless
DeleD PRO user


Joined: 11 Jan 2005
Posts: 274

PostPosted: Tue Jan 24, 2006 3:33 am    Post subject: Reply with quote

Cool, glad you find it helpful. Smile

I spotted a couple typos in the selecting objects section after re-reading it to.
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Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Wed Jan 25, 2006 10:16 am    Post subject: Reply with quote

If you PM or mail me or Jeroen about them we'll get things fixed a.s.a.p.

Jeroen would be your best bet as I'll be on a plane to the other side of the globe in about 24 hours Smile
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yanchiko
DeleD PRO user


Joined: 09 Dec 2006
Posts: 49

PostPosted: Sat Dec 16, 2006 8:57 pm    Post subject: Reply with quote

Excellent demonstration.I think what will be really nice is post a complete tutorial of a simple structure...from ground up(texture,lights,effects,recommended plug-ins,where necessary and what the plug-ins do and how you use them...).Most of the stuff I came accross in this forum and NF forum seem to have similar setup mainly for programmers...why?. Rolling Eyes You need to make room for programmers/none programmers alike.Targetting one group of users and foreget to include the general none programmers is not so cool Idea There have to be flexibilty and not so rigid in style.I am talking about making the editor less complex(not that it's complex now,but there are functionalities if you are not a programmer,you can't make materialize even though you wish you could. Idea

This is a good start...really good tutorial but not complete.

http://www.delgine.com/forum/viewtopic.php?t=53
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