Delgine 3D Tools & Content DeleD Community Edition
Forums
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

BUG: MeshTextureCoords are not scaled when export?

 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    DeleD Community Edition Forum Index -> DeleD Community Edition
View previous topic :: View next topic  
Author Message
spacefractal
Member


Joined: 21 Jun 2005
Posts: 24

PostPosted: Tue Jan 24, 2006 10:36 pm    Post subject: BUG: MeshTextureCoords are not scaled when export? Reply with quote

MeshTextureCoords seen not been scaled when exporten them, this cause a strange bug in Dark Basic, that load them slowere and slowere, when I cycle between 2 objects (and when I load more more objects).

When I using a nonescaled X object, there are no problem with reading them in Dark Basic. So I guess it problems with meshtexture or somebody like this (I can see these cords are NOT scaled down).

I have submited this dark basic bug too.
Back to top
View user's profile Send private message
Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Wed Jan 25, 2006 10:05 am    Post subject: Reply with quote

I'm sorry, but I don't fully understand the problem... could you please elaborate?

UV coordinates are unaffected by the scale of the geometry. I.e., if you scale an object, for the mapping to remain visually the same, the texture coordinates should not be scaled. If things _look_ different, something else is going on.

The darkbasic problem is simply weird, I hope someone over at the Darkbasic forums can tell you what is going on.

Have you tried:
1. Checking the object in the DirectX mesh viewer?
2. Tried using the DBO exporter to see how that behaves?
Back to top
View user's profile Send private message Visit poster's website
spacefractal
Member


Joined: 21 Jun 2005
Posts: 24

PostPosted: Wed Jan 25, 2006 2:35 pm    Post subject: Reply with quote

Dark Basic "Load Object" seen not to like these objects, since the load become slowere and slowere (when cycling between 2 objects). It load the objects fine wich all meches intact (no visual errors), but somebody wrong with the loading, when cycling two objects.

I have submitted the bug to Dark Basic too (but have not heard from them about).

The same thing did with dbo files, the fun part, it diddent effect with the unscaled objects, but Im looking now, what it really happens.....
Back to top
View user's profile Send private message
Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Wed Jan 25, 2006 2:36 pm    Post subject: Reply with quote

Very curious to hear what the guys on the DB forums have to say about this one!
Back to top
View user's profile Send private message Visit poster's website
spacefractal
Member


Joined: 21 Jun 2005
Posts: 24

PostPosted: Wed Jan 25, 2006 5:54 pm    Post subject: Reply with quote

My friend (that make the graphics in Deled, Im only prepare some object to test), say it diddent doing that on his machine. When I downscaled by ( times instead 32, it seen ot works fine.

There are here NOT a bug in Deled, but either in graphics driver (updating them soon) and/or Dark Basic.
Back to top
View user's profile Send private message
Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Wed Jan 25, 2006 8:27 pm    Post subject: Reply with quote

Ah, ok, thanks a lot for clearing that up

Good luck on the project, and keep us posted! Smile
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    DeleD Community Edition Forum Index -> DeleD Community Edition All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum