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plugin ideas
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CMe
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Joined: 30 Jun 2005
Posts: 72
Location: Ontario Canada

PostPosted: Sat Jan 21, 2006 8:11 am    Post subject: plugin ideas Reply with quote

Hi everyone. I'm currently in the mood for writing plugins for DeleD so I'm looking for some ideas. Either importers/exporters or anything else you can think of.

I'm just finishing up with a wavefront .obj exporter which should be available soon.
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Sat Jan 21, 2006 9:10 am    Post subject: Reply with quote

Great! If I think of something, I'll let you know immediately! Very Happy

Btw, I'm just wondering how you managed to write a plugin in the first place? I mean, there isn't much info available about writing plugins yet.
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CMe
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Joined: 30 Jun 2005
Posts: 72
Location: Ontario Canada

PostPosted: Sat Jan 21, 2006 9:32 am    Post subject: Reply with quote

heh thats true. I looked at the example code and the plugin template code for the api calls and then did a bit of trial and error Wink I incorporated extracting data from deled into my dmf parsing code and now it's really easy to get information from deled and then manipulate it.
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Jeroen
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PostPosted: Sat Jan 21, 2006 10:19 am    Post subject: Reply with quote

Great! Very Happy I'm very glad the example code proved useful!

I think it would be cool to have exporters to the Quake format so people can use DeleD to make Quake levels.
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dirkk
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Joined: 09 Aug 2004
Posts: 238
Location: Germany

PostPosted: Mon Jan 23, 2006 6:57 pm    Post subject: Reply with quote

That would be the .map format.
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trucker2000
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Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Mon Jan 23, 2006 11:13 pm    Post subject: Reply with quote

How about a pluggin for the torque engine. (don't ask me the format. I'm still puzzled looking at that thing)
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logan
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Joined: 14 Mar 2006
Posts: 7

PostPosted: Tue Mar 14, 2006 9:31 pm    Post subject: Reply with quote

Jeroen wrote:
Great! Very Happy I'm very glad the example code proved useful!

I think it would be cool to have exporters to the Quake format so people can use DeleD to make Quake levels.


Where is the example code located at? I looked everywhere and couldnt find it.. Rolling Eyes

Thanks,
Logan
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logan
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Joined: 14 Mar 2006
Posts: 7

PostPosted: Tue Mar 14, 2006 10:10 pm    Post subject: Reply with quote

logan wrote:
Jeroen wrote:
Great! Very Happy I'm very glad the example code proved useful!

I think it would be cool to have exporters to the Quake format so people can use DeleD to make Quake levels.


Where is the example code located at? I looked everywhere and couldnt find it.. Rolling Eyes

Thanks,
Logan


Nevermind, I just found this very usefull thread: http://www.delgine.com/forum/viewtopic.php?t=98

Thanks all,
Logan
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Daaark
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Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Tue Mar 14, 2006 10:11 pm    Post subject: Reply with quote

dirkk wrote:
That would be the .map format.
.map is the format for the editor that contains brushes and all that fun crap. These are exported into BSP levels with a tool.

Embarassed That probably didn't need to be said, but just incase. If you exported to .map you'd need to do the rest with the bsp tool, whatever it is called.
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CMe
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Joined: 30 Jun 2005
Posts: 72
Location: Ontario Canada

PostPosted: Tue Mar 14, 2006 10:33 pm    Post subject: Reply with quote

If you are interested there is a tried and tested implementation which loads, writes, imports, exports and manipulates dmf files on my web site. It is written in c to help keep it portable. The dll template project is for Visual Studio 8. There is a version on the delgine site but it is way out of date and doesn't handle the importing / exporting functions.

If you don't want to use it directly, it could serve as a reference for building your own routines.

http://rmfx.50webs.com/plugin_template.zip
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Daaark
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Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Tue Mar 14, 2006 11:00 pm    Post subject: Reply with quote

What happenned to the old plugin template? The link went dead and I forgot to back it up last week when I formatted. Crying or Very sad Does this new one serve the same purposes?
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PostPosted: Wed Mar 15, 2006 12:11 am    Post subject: Reply with quote

Vampyre_Dark wrote:
What happenned to the old plugin template? The link went dead and I forgot to back it up last week when I formatted. Crying or Very sad Does this new one serve the same purposes?


You should have a look here: http://www.delgine.com/forum/viewtopic.php?t=98
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Daaark
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Posts: 2696
Location: Ottawa, Canada

PostPosted: Wed Mar 15, 2006 12:19 am    Post subject: Reply with quote

Only thing there is the old templates for devC++, not the newer codeblocks ones.

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Found them on IlBuzzo.net Very Happy
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logan
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Joined: 14 Mar 2006
Posts: 7

PostPosted: Wed Mar 15, 2006 1:45 am    Post subject: Reply with quote

Vampyre_Dark wrote:
Only thing there is the old templates for devC++, not the newer codeblocks ones.

***
Found them on IlBuzzo.net Very Happy


Hmm, goiing to have a look there then.

Thanks,
Logan
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Mr.Fletcher
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Joined: 07 Aug 2004
Posts: 1772
Location: Germany

PostPosted: Tue Jan 22, 2008 4:59 pm    Post subject: Reply with quote

Uhm, I just got the idea of a basic tutorial plugin, which isn't possible with the current plugin system though (because you would have to access DeleD while running the plugin).
You would start the plugin where you would have some text or pictures and it would access what you do with the scene, so it would lead you through a tutorial. I.e. it would say "now, select the ... vertices" etc., as a guide to make things easier for completely new users.
Yeah, just wanted to dump the idea here.
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