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PNG

 
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kaylon
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Joined: 20 Feb 2006
Posts: 45
Location: Dundee

PostPosted: Wed Feb 22, 2006 11:16 am    Post subject: PNG Reply with quote

Does it support .png ? ... can't find out..have and a brief look but no info that I can see..sorry if it does already and I missed it Smile

The alpha in .png is a handy thing to support...

K
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Wed Feb 22, 2006 12:14 pm    Post subject: Reply with quote

No PNG at the moment. PRO does support TGA though. Smile
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kaylon
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Joined: 20 Feb 2006
Posts: 45
Location: Dundee

PostPosted: Wed Feb 22, 2006 1:11 pm    Post subject: Reply with quote

Cool..TGA is a good start and a firm fav Smile

I'm very fond of PNG with it's inate alpha solution...means no seperate alpha layer or faffing around with greyscale, if it's transparant on the texture...it's transparant in the game.

You may want to look into this Smile

K
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CMe
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Joined: 30 Jun 2005
Posts: 72
Location: Ontario Canada

PostPosted: Wed Feb 22, 2006 2:03 pm    Post subject: Reply with quote

Would it be difficult for you to extend the plugin architecture to support custom image loading formats? One method I can think of would be to have the plugin send an enumerated list of what images it found and supports and then have deled request the file data as a raw rgba buffer.
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Paul-Jan
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Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Tue Feb 28, 2006 5:17 pm    Post subject: Reply with quote

Hmmm, I think I like that idea. One of the reason that DeleD doesn't support 10.000 file formats out of the box is that we usually are not too fond of using large chunks of 3rd party code inside our application (nor do we really enjoy the type of license that usually accompanies image loading libraries)...

Opening the image loading up through plugins would effectively solve that problem!

That said, we plan to have PNG support as part of the DeleD core anyway.
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Jeroen
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PostPosted: Tue May 16, 2006 12:32 pm    Post subject: Reply with quote

PNG will be worked on after the Torque exporter is completed.
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jwatte
DeleD PRO user


Joined: 26 Apr 2006
Posts: 513

PostPosted: Thu May 18, 2006 8:41 pm    Post subject: Reply with quote

For image loader plugins: I'd recommend having them return BGRA format pixels, which is the fastest native internal image format. If you don't want to hard-wire that, then provide a way to tell what's there (BGRA/RGBA/BGR/RGB/A).
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Warrior
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Joined: 13 Aug 2006
Posts: 3

PostPosted: Sun Aug 13, 2006 12:12 am    Post subject: Reply with quote

Is this still going to happen? This is the only thing holding me back from buying the pro version. I must have .png for my mmo project. I hope this is in before the end of the year or I’ll need to spend the money on a different level editor that has .png support.
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Jeroen
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PostPosted: Sun Aug 13, 2006 8:14 am    Post subject: Reply with quote

Yes, DeleD 1.5 PRO will have PNG support. It will be released within two weeks. Smile
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Warrior
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Joined: 13 Aug 2006
Posts: 3

PostPosted: Sun Aug 13, 2006 5:43 pm    Post subject: Reply with quote

Great! I'll be looking for that release Smile
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jwatte
DeleD PRO user


Joined: 26 Apr 2006
Posts: 513

PostPosted: Mon Aug 14, 2006 11:16 pm    Post subject: Reply with quote

I prefer TGA over PNG, because with TGA I know exactly what I get. With PNG, the embedded gamma is actually treated differently by different programs (and libraries), so the path Photoshop -> Tool -> Exporter -> My Game is a lot more transparent (pardon the pun) with TGA.

For the final product, you'll probably be using DXT5 anyway -- can't beat the bandwidth savings (or resolution doubling)!
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Warrior
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Joined: 13 Aug 2006
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PostPosted: Tue Aug 15, 2006 5:56 pm    Post subject: Reply with quote

That’s strange, because PNG has color management while TGA does not. I prefer PNG because it’s lossless, can be used for alpha channeling, handles color management and has no patent.
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jwatte
DeleD PRO user


Joined: 26 Apr 2006
Posts: 513

PostPosted: Thu Aug 17, 2006 4:24 am    Post subject: Reply with quote

Quote:
That’s strange, because PNG has color management


Yes; that's what screws it up. (!)

Textures are mathematical data tables, not photographic images. I want my data un-modified when I load it into a game.
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Paul-Jan
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Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Tue Aug 22, 2006 6:32 pm    Post subject: Reply with quote

The relatively "good" news is that DeleD's PNG support utterly ignores any color mangement info when loading images Very Happy
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