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Building #2

 
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mappy
DeleD PRO user


Joined: 18 Aug 2005
Posts: 340
Location: France

PostPosted: Tue Mar 14, 2006 11:06 pm    Post subject: Building #2 Reply with quote

Another building from my town ...

The same as a few weeks ago : all done in DeleD + some textures by me and my digital camera.

First picture is the original (hi Louis Smile )
















Cheers !
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Last edited by mappy on Sun Oct 22, 2006 8:35 pm; edited 1 time in total
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trucker2000
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Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Wed Mar 15, 2006 4:10 am    Post subject: Reply with quote

Looking good. I like the way the curtains look real, and you can see thru the windows. Smile
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Daaark
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Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Wed Mar 15, 2006 4:57 am    Post subject: Reply with quote

Very nice.
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Wed Mar 15, 2006 6:47 am    Post subject: Reply with quote

Very, very nice indeed! Cool
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Daaark
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Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Wed Mar 15, 2006 6:25 pm    Post subject: Reply with quote

Just a thought, you should show off your texturing more. All the signs and doors are hidden in the shade. You did some nice work there, you should show it off.
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granada
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Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Wed Mar 15, 2006 7:07 pm    Post subject: Reply with quote

Verry nice work there mappy Very Happy .

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mappy
DeleD PRO user


Joined: 18 Aug 2005
Posts: 340
Location: France

PostPosted: Wed Mar 15, 2006 7:11 pm    Post subject: Reply with quote

Vampyre_Dark wrote:
Just a thought, you should show off your texturing more. All the signs and doors are hidden in the shade. You did some nice work there, you should show it off.


I see your point VD.
The door in the bottom right stands in the shadow, but I don't really care, even if the door texture is "cool" and much more detailed than what is actually shown (you're right).

Now ... I've had to built the texture that is around this door completely from scratch (you don't always think of every thing when you're outside with the camera), and the result is far to be perfect Confused So all in one, the shadow hides the "cool" door texture, but also hides the ugly one ...

If the lightmapper process would only take 5 seconds to end, maybe I also would give it more try ... Rolling Eyes
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afecelis
DeleD PRO user


Joined: 08 Aug 2004
Posts: 427
Location: Colombia

PostPosted: Thu Mar 16, 2006 1:38 am    Post subject: Reply with quote

whoa! Mappy! beautiful work. So you're modeling Paris entirely in Deled, huh? Wink

Nice! would love to walk around your beautiful city.
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mappy
DeleD PRO user


Joined: 18 Aug 2005
Posts: 340
Location: France

PostPosted: Thu Mar 16, 2006 6:12 am    Post subject: Reply with quote

afecelis wrote:
whoa! Mappy! beautiful work. So you're modeling Paris entirely in Deled, huh? Wink


Thanks afecelis, but I'm not living in Paris at all Smile
Those are buildings from Nantes Very Happy
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afecelis
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Joined: 08 Aug 2004
Posts: 427
Location: Colombia

PostPosted: Thu Mar 16, 2006 7:11 pm    Post subject: Reply with quote

Embarassed Embarassed
hehehe, then Nantes Is very beautiful and I'd love to walk its streets as well! Wink
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