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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Tue Mar 21, 2006 5:36 pm Post subject: |
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Thanks guys,by the way the lightmapper seems to be working a lot better now .
Dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Sun Mar 26, 2006 1:56 pm Post subject: |
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Still playing here ( up to 2396 polys now ).
Dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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mappy DeleD PRO user
Joined: 18 Aug 2005 Posts: 340 Location: France
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Posted: Sun Mar 26, 2006 4:16 pm Post subject: |
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Wow, you're doing a lot of work here
Very nice lightmapped map _________________ OL. |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Sun Mar 26, 2006 5:46 pm Post subject: |
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Cool! Wish we had a community online engine we could give this a go in (running around shooting at eachother of course ). |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Sun Mar 26, 2006 7:36 pm Post subject: |
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That's less than 2500 polys?? Wow.
PJ, get the torque exporter done and it can be plugged in and playes with easily. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Sun Mar 26, 2006 7:54 pm Post subject: |
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Thanks guys i've got quite interested in this level .Adding some detail up to 4474 polys now.
Dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Sun Mar 26, 2006 7:56 pm Post subject: |
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Dave: Awesome screenshots!
Trucker: Why, do you have an online torque-based community engine running? |
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Sun Mar 26, 2006 8:00 pm Post subject: |
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I will try to get a demo up & running,i've got to get a new web hoster as my old one wont take my new debit card.Never told me just loked my site up.
Dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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Twixn DeleD PRO user
Joined: 01 Dec 2005 Posts: 136 Location: Melbourne Australia
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Posted: Sun Mar 26, 2006 8:30 pm Post subject: |
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Wow, it does look amazing!
What do you plan to use for the demo? That engine you
were using (forgot the name)?
-Twixn- _________________ Failure is not an option!....It comes bundled with the software. |
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Sun Mar 26, 2006 8:47 pm Post subject: |
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Quote: |
What do you plan to use for the demo? That engine you
were using (forgot the name)?
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The CSP engine its cool,i need few lifts & doors.Plus the enemies so it will take a little time.
Dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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Twixn DeleD PRO user
Joined: 01 Dec 2005 Posts: 136 Location: Melbourne Australia
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Posted: Sun Mar 26, 2006 9:15 pm Post subject: |
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Thats the one!
Yeah its a pretty cool engine. I bet your map
will be great in-game.
How would you place the enemies and doors etc?
(i have another thread on my mind)
-Twixn- _________________ Failure is not an option!....It comes bundled with the software. |
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Sun Mar 26, 2006 9:26 pm Post subject: |
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Hi there
It has a tool where you move around your level placing lifts,doors ect.There is also a waypoint recorder for enemies ect.You can scale objects you place.
Dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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Twixn DeleD PRO user
Joined: 01 Dec 2005 Posts: 136 Location: Melbourne Australia
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Posted: Sun Mar 26, 2006 9:35 pm Post subject: |
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Ahh, i see.
Well, good luck with the demo.
Make sure to get it working quickly, id
like to see your map in action
-Twixn- _________________ Failure is not an option!....It comes bundled with the software. |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Mon Mar 27, 2006 1:02 am Post subject: |
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Paul-Jan wrote: |
Trucker: Why, do you have an online torque-based community engine running? |
Not yet.
No, just adding levels to torque is easy. Just put it and it's textures in a folder, drop the folder in the mission folder, and click and place.
Ok, sounds more complicated than it really is.
This conversation can continue here I don't want to hijack this thread.
That's looking fantastic Granada. The poly count is still quite low. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Mon Mar 27, 2006 3:33 am Post subject: |
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I like it a lot. Reminds me of some of my old DOOMII maps. The textures are the same style as the old UAC lab textures.
Just some comments. You should have light sources. Not just lights thrown about. There is a big difference between someone throwing random lights down, and someone placing them around modelled light sources.
Also on the texturing, you have some odd choices on certain surfaces. You break up things that shouldn't be broken up and kind of kill the illusion.
You cut a window through a type of wall that probably wouldn't have a hole in that place. You cut right through the writing, and where the texture has some kind of metal grating or whole or something. This makes no sense and shows that you just slapped a random texture on this surface without really thinking about it. (or then again, it could be due to lack of adequate textures to work with).
Also on the inside you have a wall texture on the outline of this hole, and it's not aligned properly, and it's just random parts of the texture sticking out. Completly kills the illusion of a hole in the wall, and just looks like a random pattern on some shapes...
This texture would look perfect if it was fitted to those faces. (Imo, this texture should be included in Deled under metal. It's the perfect utility texture for these types of metal surfaces. _________________
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