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Polys
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granada
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Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Sun Mar 19, 2006 1:05 pm    Post subject: Polys Reply with quote

Hi there all been playing again,this time concentrating on polycount.I managed to keep this map down to 950 polys,i think this is quite good as its quite complicated.







Dave
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Jeroen
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Joined: 07 Aug 2004
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PostPosted: Sun Mar 19, 2006 1:10 pm    Post subject: Reply with quote

Whoa! A scene like that lightmapped and all would make anyone drool all over... Laughing
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Paul-Jan
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PostPosted: Sun Mar 19, 2006 1:27 pm    Post subject: Reply with quote

950 polies? That is simply amazing, you could pack this model into a 4kb executable showing it off, and stil have room to spare! Very Happy
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Jeroen
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PostPosted: Sun Mar 19, 2006 1:45 pm    Post subject: Reply with quote

Paul-Jan wrote:
950 polies? ...and stil have room to spare! Very Happy


You want even more rooms??? Wink
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granada
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Joined: 07 Aug 2004
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PostPosted: Sun Mar 19, 2006 2:57 pm    Post subject: Reply with quote

Added som more up to 1151 now.



Dave
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trucker2000
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Joined: 11 May 2005
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Location: Sacramento, California

PostPosted: Sun Mar 19, 2006 6:13 pm    Post subject: Reply with quote

That's looking great.
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Sindwiller
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Joined: 25 May 2005
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Location: Z├╝rich. Switzerland

PostPosted: Sun Mar 19, 2006 8:14 pm    Post subject: Reply with quote

That looks AWESOME! Well, actually, it has a lack of details but you can model them in the future... the map seems to be very well organized.

Wfr, Sindwiller
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granada
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PostPosted: Sun Mar 19, 2006 8:38 pm    Post subject: Reply with quote

Still playing Very Happy .







Dave
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Jeroen
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PostPosted: Sun Mar 19, 2006 9:29 pm    Post subject: Reply with quote

Ladies and gentlemen, allow me to introduce: Dave! Our local "I can model that level in 16.25 minutes" modelling expert.

You should have more playing time, Dave! Very Happy
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Daaark
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Joined: 01 Sep 2004
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Location: Ottawa, Canada

PostPosted: Sun Mar 19, 2006 10:23 pm    Post subject: Reply with quote

Very nice.

SInce you are making a point of your polycount... are you cutting away excess polygons now, or just leaving them?
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granada
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Joined: 07 Aug 2004
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Location: England

PostPosted: Sun Mar 19, 2006 10:24 pm    Post subject: Reply with quote

Playing with lights Smile




Dave
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granada
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PostPosted: Sun Mar 19, 2006 10:53 pm    Post subject: Reply with quote

Bit more Smile .



Dave
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granada
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PostPosted: Mon Mar 20, 2006 6:14 pm    Post subject: Reply with quote

Hi there vd
Quote:
SInce you are making a point of your polycount... are you cutting away excess polygons now, or just leaving them?

This is after geting rid of all unwanted polys.

Dave
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afecelis
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Joined: 08 Aug 2004
Posts: 427
Location: Colombia

PostPosted: Mon Mar 20, 2006 7:21 pm    Post subject: Reply with quote

That looks great Granada! The textures-lightmaps complements your modeling 100% Very Happy
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Paul-Jan
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PostPosted: Tue Mar 21, 2006 4:40 pm    Post subject: Reply with quote

Very much impressed!
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