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Delgine's Xmas Compo 2006!
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jwatte
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Joined: 26 Apr 2006
Posts: 513

PostPosted: Sat Dec 23, 2006 8:05 pm    Post subject: Reply with quote

1) Model single untextured triangle in DeleD.
2) Export to OBJ.
3) Import into 3ds Max.
4) Model entire scene.
5) Claim scene was started in DeleD, but "pimped" in Max :-)
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Sat Dec 23, 2006 8:27 pm    Post subject: Reply with quote

jwatte wrote:
1) Model single untextured triangle in DeleD.
2) Export to OBJ.
3) Import into 3ds Max.
4) Model entire scene.
5) Claim scene was started in DeleD, but "pimped" in Max Smile


Sure, we know that can happen. But of course, we trust our competitors not to go that route. Wink
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trucker2000
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Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Sat Dec 23, 2006 8:54 pm    Post subject: Reply with quote

Jeroen wrote:
madcowthomas wrote:
Last Night right befere changed to the 23th my main computer crashed. So only file have be few hours old and take a few hours get back where done last night. So unless allowed to rest this day to finsh . Have to withdraw from the contest. Everyone's stuff looks so awesome , wish the best to everyone ! Smile

If were suppose to submit them today? How we know what time zone? Yours, there's or mine or forums?


Take this weekend to finish your entry, we won't make a fuss about a few hours... Wink Please finish, it'll be great to have another competitor! Very Happy


Yes yes. Love to see "real artists" work. Smile
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madcowthomas
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Joined: 11 Oct 2006
Posts: 69
Location: Seattle

PostPosted: Sun Dec 24, 2006 2:21 am    Post subject: Reply with quote

Like to wish everyone here a Merry Christmas.

Finshed getting the peices of the fallen puzzle back together. Nothing fancy here, just tryed to capture that old Christmas feeling and it slipped thru the cracks. Think this due there is a hole in my net.




Thanks agian for everyone's help and Wonderful Delgine Team for all there time in this program.

Merry Christmas Everyone!


Also you can find all my screen shots here http://www.rage-of-fire.com/downloads/delgine/ There is 1024 x 768 or 800 x 600 sizes ..
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trucker2000
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Joined: 11 May 2005
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Location: Sacramento, California

PostPosted: Sun Dec 24, 2006 3:33 am    Post subject: Reply with quote

Did you make the trees in Deled too?
The whole scene looks great.
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madcowthomas
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Joined: 11 Oct 2006
Posts: 69
Location: Seattle

PostPosted: Sun Dec 24, 2006 4:10 am    Post subject: Reply with quote

Thanks

The trees we created in my other program. Wanted to test the 3DS import into my scene. So created 2 trees and then rescaled them and played with them in Delgine.
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Daaark
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Joined: 01 Sep 2004
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PostPosted: Sun Dec 24, 2006 8:20 am    Post subject: Reply with quote

That's very nice.
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granada
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Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Sun Dec 24, 2006 9:15 am    Post subject: Reply with quote

Another great job Very Happy .

Dave
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Mr.Fletcher
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Joined: 07 Aug 2004
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PostPosted: Sun Dec 24, 2006 10:43 am    Post subject: Reply with quote

madcowthomas's model looks great, but I think it could look better with a skybox or so and better lightmapping.
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Daaark
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Joined: 01 Sep 2004
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Location: Ottawa, Canada

PostPosted: Sun Dec 24, 2006 11:03 am    Post subject: Reply with quote

Mr.Fletcher wrote:
madcowthomas's model looks great, but I think it could look better with a skybox or so and better lightmapping.
Yep. I agree. I looks a bit bad with just the one point light there, any everythign else in the shadows.

2 directional lights for the sky light would do wonders, and far linear fog can be used to make a sky color.
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madcowthomas
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Joined: 11 Oct 2006
Posts: 69
Location: Seattle

PostPosted: Sun Dec 24, 2006 6:02 pm    Post subject: Reply with quote

Tryed 2 lights pointing into the project, but felt too much light. Trying to get the feeling that no one was home. When your a kid and move to a new home and everything is dark untill you brighten the place up.

Had a heck of time getting the rendering the lights so had to turn it down alot to just get that.

Sitting here in on the laptop since my main computer just got formated.
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elementrix
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Joined: 11 May 2006
Posts: 1300
Location: The Netherlands

PostPosted: Sun Dec 24, 2006 11:08 pm    Post subject: Reply with quote

sorry that i am a bit late but i had it bussy this weekend with Cristmas etc. so i couldn't really finish my entry but i think it's good enough.



i will send the texture's and scene to you jeroen.
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Jeroen
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PostPosted: Sun Dec 24, 2006 11:16 pm    Post subject: Reply with quote

Great, just in time to compete! Do send your stuff along. Smile
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Daaark
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PostPosted: Sun Dec 31, 2006 9:28 pm    Post subject: Reply with quote

I wonder how Afecelis's entry would look if the number of shades in the lightmap were edited down to have only like 4 or 5 shades between black and white (posterize I think). It would look more cartoony.
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