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OBJ import plugin

 
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Jeroen
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Joined: 07 Aug 2004
Posts: 5334
Location: The Netherlands

PostPosted: Mon Feb 21, 2005 10:22 pm    Post subject: OBJ import plugin Reply with quote

A testversion of the new OBJ import plugin can be downloaded here.

http://www.delgine.com/downloads/plugins/OBJImporter_testversion.zip

It should be able to read more OBJ files now. If you have additional requests on this importer, please do tell. Smile
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granada
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Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Mon Feb 21, 2005 10:30 pm    Post subject: Reply with quote

Thanks jeroen Very Happy

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Paul-Jan
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Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Sat Apr 09, 2005 9:18 pm    Post subject: Reply with quote

Mr Bloodsworth just requested adding UV support to the importer.
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Mr.Bloodworth
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Joined: 08 Apr 2005
Posts: 5

PostPosted: Sat Apr 09, 2005 9:27 pm    Post subject: Reply with quote

Paul-Jan wrote:
Mr Bloodsworth just requested adding UV support to the importer.


Yes, i was very sad to see that the UV's were not exported also. For fine details, the current "texturing" in your editor is lacking.

Being able to create the model externally, fully textured and bringing it into your editor is very essential.

Leaving your curent mode of textruing for "bulky" world objects.

Thanks!
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Paul-Jan
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Location: Lage Zwaluwe

PostPosted: Thu Dec 15, 2005 11:30 am    Post subject: New version released Reply with quote

Version 1.2 of the plugin has just been released. From the changelog:

- support for .MTL files added
- support added for negative reference numbers
- support added for texture coordinates
- autoUV is turned on or off, based on the presence of texture coordinates
- support for scaling down using fractions (only scaling up was supported)
- huge speedup of the code to make reading of large files feasible

Get it from the download section
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nextdoorscat
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Joined: 15 Jun 2005
Posts: 187

PostPosted: Thu Dec 15, 2005 1:34 pm    Post subject: Reply with quote

This is great! All works well. Thanks guys! Very Happy
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mappy
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Joined: 18 Aug 2005
Posts: 340
Location: France

PostPosted: Mon Dec 11, 2006 10:36 am    Post subject: Reply with quote

Haemm ... sorry to be a bit late here, but could that importer also import groups properly ?
I mean, if I do have 3 objects (groups) in the OBJ file, can you create 3 objects in DeleD as well ?
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Paul-Jan
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Joined: 08 Aug 2004
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Location: Lage Zwaluwe

PostPosted: Mon Dec 11, 2006 8:18 pm    Post subject: Reply with quote

Adding it to the .obj importer's todo list. Sounds like one of those little things we should be able to squeeze in between.

Do you have an example of an .obj file that actually contains such groups? I don't think I have any in my current test set.
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mappy
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Joined: 18 Aug 2005
Posts: 340
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PostPosted: Tue Dec 12, 2006 5:44 pm    Post subject: Reply with quote

Hi Paul-Jan,
I've just sent an OBJ file at your email address.
Thanks !
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Paul-Jan
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PostPosted: Tue Dec 12, 2006 6:56 pm    Post subject: Reply with quote

Got it, thanks!
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Paul-Jan
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PostPosted: Wed Dec 13, 2006 10:29 am    Post subject: Reply with quote

I just put a new version of the importer online, that imports every 'group' into a separate primitive like you requested. As the importer already supported the 'o' (object marker), adding it was a breeze. That is, until we start supporting 'named grouping' in DeleD, and 'o' and 'g' will stop meaning the same thing... But for now, this will do nicely... Very Happy

Get it here
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mappy
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Joined: 18 Aug 2005
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PostPosted: Wed Dec 13, 2006 7:45 pm    Post subject: Reply with quote

Thank you very much PJ !
Works very well Very Happy
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