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deled vs 3dsmax for torque

 
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espritcool
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Joined: 02 Aug 2006
Posts: 91

PostPosted: Tue Jun 05, 2007 11:23 am    Post subject: deled vs 3dsmax for torque Reply with quote

Can you make a dts exporter for deled because i love deled but only dts can take tranparency en object with two polygone Sad

Can you take the 3DS torque exporter and modify ?

If you need the torque exporter i have make the link here :
http://le.projet.cyber.free.fr/Textures-modelisation-discussion/viewtopic.php?t=35
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Paul-Jan
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Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Tue Jun 05, 2007 7:25 pm    Post subject: Reply with quote

I am slowy working on DTS export functionality. It is quite a bit of work, so I can't give an ETA yet (I will once I can), but we'll definitely make it.

But while we are on this topic,
1) Are there things about the DTS exporter for Max you like / don't like / would like to see done differently?
2) The first version of DeleD's DTS exporter will probably be a lot less advanced (also because DeleD itself doesn't support a lot of things, like animation)... are there any features in the 3DS Max DTS exporter that are more important to have than others? ('must haves')
3) Do you have a working pipeline DeleD -> [some DeleD exporter] -> 3DS Max -[DTS exporter] -> Torque, to enable your workflow for now?

If you already discussed this stuff in the link you posted, I'll try to pull it through an online translator. I tried to read it, but my French is definitely not up to the task Very Happy.
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espritcool
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Joined: 02 Aug 2006
Posts: 91

PostPosted: Wed Jun 06, 2007 5:37 pm    Post subject: Reply with quote

Now i need

- Exporte cube or polygone with texture coordinate
- Possible have transparency texture
- Collisions
- Light

If you make this i can test in our projet

i dont want use 3DS i want to use deled only so help me Sad

if i need other i come put here the list
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