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map importer is not shown under plugins

 
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holger53
DeleD PRO user


Joined: 27 Jul 2006
Posts: 10
Location: Germany

PostPosted: Tue Jun 12, 2007 5:52 pm    Post subject: map importer is not shown under plugins Reply with quote

Just "installed" the map inporter.

But it is not shown under "plugins"


Unzipped with folder option
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Mr.Fletcher
DeleD PRO user


Joined: 07 Aug 2004
Posts: 1772
Location: Germany

PostPosted: Tue Jun 12, 2007 6:28 pm    Post subject: Reply with quote

I don't have any problems with that. Are you sure your DeleD version is new enough?
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Jeroen
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Joined: 07 Aug 2004
Posts: 5334
Location: The Netherlands

PostPosted: Tue Jun 12, 2007 6:29 pm    Post subject: Reply with quote

Also, the plugin DLL file needs to be in the Plugins directory. Is that the case?
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holger53
DeleD PRO user


Joined: 27 Jul 2006
Posts: 10
Location: Germany

PostPosted: Tue Jun 12, 2007 8:41 pm    Post subject: Reply with quote

ok, I was very stupid - updated the wrong program - had installed DeleD

twice on the computer without knowing.

I can now see the plugin


But the pluging chrashed when I tried to import some buildings of a torque content pack.
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Paul-Jan
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Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Wed Jun 13, 2007 8:35 am    Post subject: Reply with quote

The .map importer is still in beta, I'll release a new version soon (as in: this week).

That said, torque .map files are one of the few file types it was sort of thoroughly tested with, so the fact that it crashes on you comes as a surprise. Do you think you could send me (paul [at] delgine [dot] com) one of these map files so I can debug it, or would the license not allow that?

I have a huge shortage of .map files to test things with. Which is the main reason why the importer is still in beta.
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dr_boom
Member


Joined: 02 Jun 2006
Posts: 5

PostPosted: Sun Aug 19, 2007 11:01 pm    Post subject: Reply with quote

I noticed the map importer does not work with quake 4 maps.
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Paul-Jan
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Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Mon Aug 20, 2007 7:30 pm    Post subject: Reply with quote

Thanks for making that explicit, I'll see if I can find some files to test with and add support.
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yanchiko
DeleD PRO user


Joined: 09 Dec 2006
Posts: 49

PostPosted: Tue Sep 18, 2007 10:15 am    Post subject: Reply with quote

When will ".map importer/exporter" be available?.
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Paul-Jan
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Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Wed Sep 19, 2007 11:24 am    Post subject: Reply with quote

I'm affraid that will probably take a while. We don't have anything like that planned at the moment, for the following reasons:

1. While .map importing is rather trivial, exporting is not. Converting from polygon geometry to brushes is complex (sometimes impossible) and hard to get robust. Our Torque exporter takes this route, and it took us a a lot effort to get it where it is now (and it still isn't perfect).

2. Not a lot of people are interested in just exporting .maps, most want a ready-to-use solution for their particular engine, requiring custom entities and support for custom tools to postprocess the .map . We could try to build this support in a very generic way so users can plug-and-play their own entity definitions and tools into the exporter, but frankly... other tools exist that do precisely this, and the end-result is hardly userfriendly. It is much more likely that we'll be adding specific support for a particular engine (like we did with Torque), than such generic .MAP exporting behaviour.
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