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Bug in B3D plugin

 
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espritcool
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Joined: 02 Aug 2006
Posts: 91

PostPosted: Sat Jun 16, 2007 8:48 pm    Post subject: Bug in B3D plugin Reply with quote

When i make one map i create one texture library in deled

If i put 6 texture in this librairie and i use only 4 textures, the B3D files create take info of the 6 textures Sad

info : in realm crafter engine, the texture with "-" in the name make an error, can you bloque this or simplify name in the export ?
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Nocturn
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Joined: 08 Aug 2004
Posts: 635

PostPosted: Sat Jun 16, 2007 9:10 pm    Post subject: Reply with quote

I have always the used textures in my export folder. But textures which are in my libary but not used didn't get exported so i couldn't reproduce this bug.
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espritcool
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Joined: 02 Aug 2006
Posts: 91

PostPosted: Sat Jun 16, 2007 9:13 pm    Post subject: Reply with quote

Yes in the texture we have 4 texture, no 6

But if you look the B3D files is you can read info of 6 texture

So if you put this files in one engine and if you have you bad name for one texture but no use this texture, you have the error for one texture no use and no present
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Paul-Jan
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Joined: 08 Aug 2004
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PostPosted: Sun Jun 17, 2007 7:56 am    Post subject: Reply with quote

espritcool... I can't reproduce this. Here is what I do

1. I boot up DeleD with the default materials in the library.
2. I create a cube in the system material
3. I export to .b3d, and open up the b3d in my hex editor.

Now only the system.bmp is in there, none of the other materials. I can show you a screenshot of the hex dump if you like.

So perhaps you are doing something differently, or you mean something else than I thought you meant, or perhaps you misinterpreted something. If you want to, you can send me (paul [at] delgine [dot] com) the .DXS file and tell me what materials/texture are ending up in the final .B3D incorrectly, so I can reproduce the problem you are experiencing... thanks!
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espritcool
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Joined: 02 Aug 2006
Posts: 91

PostPosted: Sun Jun 17, 2007 7:38 pm    Post subject: Reply with quote

Can you make test ??

1 - create one new scene
2 - create 2 object
3 - Texture the first with normal texture
4 - Texture the second with texture with name "Wall-Metal-001"
5 - Delete the second object
6 - Export in B3D
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Paul-Jan
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PostPosted: Mon Jun 18, 2007 7:08 pm    Post subject: Reply with quote

I just tried to (although I used one of the hightech walls, I don't have that particular texture on my machine). My exported .B3D file only contains floor10.jpg (the 'normal' texture on the first object). In other words, no problem.

If you can reproduce it using such simple steps, could you send me the files (dxs and resulting .b3d)? I'm kinda at a loss here...
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espritcool
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PostPosted: Thu Jun 21, 2007 11:50 am    Post subject: Reply with quote

ME to i cant reproduce now grrrrrrrrrrrrrrrr
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