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Request: Pipe Generator Plugin
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Paul-Jan
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Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Sat Sep 22, 2007 11:42 am    Post subject: Request: Pipe Generator Plugin Reply with quote

It's time for a little request from us, the humble developers, to you, the omnipotent community!

We would like someone to create a plugin that allows the artist to quickly create pipe geometry (straight, at an angle, with bends, etc). How, exactly, is up to your imagination. For example, you could have the artist input some numbers (total length, number of bends, diameter, etc) and have the plugin generate everything. Or, as an alternative approach, you could have the artist draw a 2D curved line (freehand or through straight lines and bezier curves) and extrude that into a 3D pipe. Or perhaps something completely different.

The reason why we ask for this is that such functionality gets requested pretty often, but we cannot find the time to implement it ourselves. It would be perfect for a plugin, and I'm sure it would be quite popular too!

If you are in any way interested in helping the community out by implementing this, please let us know!

Also, if you are an artist interested in using such a tool, please post your specific ideas on how it should work, so we can turn this thread into a nice and solid specification.
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paul_nicholls
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Joined: 05 Dec 2007
Posts: 356
Location: Hobart, Tasmania, Australia

PostPosted: Wed Dec 05, 2007 3:40 am    Post subject: Reply with quote

Hi Paul-Jan,
I am experimenting with making plugins at the moment and when I figure out how to pass primitives back to DeleD correctly, I will attempt to make something that does this type of thing Smile

cheers,
Paul
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Jeroen
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Joined: 07 Aug 2004
Posts: 5333
Location: The Netherlands

PostPosted: Wed Dec 05, 2007 7:00 am    Post subject: Reply with quote

Great news Paul. If you need any help, don't hesitate to ask! Smile
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paul_nicholls
DeleD PRO user


Joined: 05 Dec 2007
Posts: 356
Location: Hobart, Tasmania, Australia

PostPosted: Wed Dec 05, 2007 9:48 am    Post subject: Reply with quote

I do have one question, is it possible to clear the whole scene prior to 'importing' new data?

I experimented by loading a simple scene of a "cube" into the DeleD editor using a plugin and it added it to the scene already there instead of completely replacing it like I was expecting...

It is not much of a problem, but I am curious as to how to do it (if possible).

cheers,
Paul
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Daaark
DeleD PRO user


Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Wed Dec 05, 2007 3:30 pm    Post subject: Reply with quote

Importing implies adding a new object to the scene from a file source. Why would you want to clear everything else? Any user of your plugin wouldn't want that?
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trucker2000
DeleD PRO user


Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Wed Dec 05, 2007 8:58 pm    Post subject: Reply with quote

Daaark wrote:
Importing implies adding a new object to the scene from a file source. Why would you want to clear everything else? Any user of your plugin wouldn't want that?

The only way I would want the scene cleared is if I were making a single pipe, but then, I'd just start a new scene to make it in.
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paul_nicholls
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Joined: 05 Dec 2007
Posts: 356
Location: Hobart, Tasmania, Australia

PostPosted: Wed Dec 05, 2007 10:29 pm    Post subject: Reply with quote

Thanks guys,
I am now using the Delphi units created by Mr. Fletcher (http://www.delgine.com/forum/viewtopic.php?t=2428&highlight=xml+parser) to convert DeleD scenes to/from XML and it allows me to totally replace the scene or add to the scene depending on how I use it Smile

I am going to try making my plugin now Smile

cheers,
Paul
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paul_nicholls
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Joined: 05 Dec 2007
Posts: 356
Location: Hobart, Tasmania, Australia

PostPosted: Thu Dec 06, 2007 2:55 am    Post subject: Reply with quote

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Jeroen
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Joined: 07 Aug 2004
Posts: 5333
Location: The Netherlands

PostPosted: Thu Dec 06, 2007 7:20 am    Post subject: Reply with quote

Shocked Whoa, that's looking very much impressive there, Paul! Very Happy Can't wait to see what other things you'll come up with. Also remember that if you want your plugin to be available for download here on delgine.com, there's always room in the plugin department. Wink Keep up the good work!
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granada
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Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Thu Dec 06, 2007 11:04 am    Post subject: Reply with quote

Nice work there Paul,thank you Very Happy .

Dave
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paul_nicholls
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Joined: 05 Dec 2007
Posts: 356
Location: Hobart, Tasmania, Australia

PostPosted: Thu Dec 06, 2007 11:32 am    Post subject: Reply with quote

Apart from a small bug that I am trying to find, I have gotten my basic extrude profile along path plugin working Smile

You just add two 2d objects in XY view mode, select the profile primitive first, then add the path primitive to the selection and run the plugin. It asks for some options and then creates the extrusion Smile

When I fix the bug, I will try and get it uploaded to this site. How do I do this when the time comes?

cheers,
Paul
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Jeroen
Site Admin


Joined: 07 Aug 2004
Posts: 5333
Location: The Netherlands

PostPosted: Thu Dec 06, 2007 11:39 am    Post subject: Reply with quote

Screenshots, we want screenshots! Very Happy

When you're ready, feel free to email me at jeroen at delgine dot com with your plugin ZIPped. I'll add it to the plugin section of the site. Smile
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paul_nicholls
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Joined: 05 Dec 2007
Posts: 356
Location: Hobart, Tasmania, Australia

PostPosted: Thu Dec 06, 2007 10:43 pm    Post subject: Reply with quote

Hi guys,
here is a screenshot of the 'final'? plugin Smile

[img]http://fpc4gp2x.eonclash.com/images/Extrude XY profile along XY path.PNG[/img]

@Jeroen: I have emailed the plugin .dll + .txt + screenshot in a zip file to your email address Smile

cheers,
Paul
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granada
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Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Thu Dec 06, 2007 10:58 pm    Post subject: Reply with quote

This is looking realy cool,thanks again paul Very Happy .

Dave
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paul_nicholls
DeleD PRO user


Joined: 05 Dec 2007
Posts: 356
Location: Hobart, Tasmania, Australia

PostPosted: Thu Dec 06, 2007 11:09 pm    Post subject: Reply with quote

granada wrote:
This is looking realy cool,thanks again paul Very Happy .

Dave


No worries, it was fun and I learned quite a bit doing the plugin Smile
cheers,
Paul
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