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Request: Pipe Generator Plugin
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trucker2000
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PostPosted: Thu Dec 06, 2007 11:34 pm    Post subject: Reply with quote

Now that is cool. Smile
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Jeroen
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PostPosted: Fri Dec 07, 2007 7:19 am    Post subject: Reply with quote

paul_nicholls wrote:
Hi guys,
here is a screenshot of the 'final'? plugin Smile

[img]http://fpc4gp2x.eonclash.com/images/Extrude XY profile along XY path.PNG[/img]

@Jeroen: I have emailed the plugin .dll + .txt + screenshot in a zip file to your email address Smile


Thanks Paul, I received the ZIP file just fine and will upload the plugin to the website this weekend! Smile Great work!
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santutatu
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Joined: 18 Aug 2007
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PostPosted: Fri Dec 07, 2007 1:17 pm    Post subject: Reply with quote

OMG!....i can't wait to have this!!...it's gonna make complex modelling much much easier...thanks paul! Very Happy
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Tincho
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PostPosted: Fri Dec 07, 2007 4:41 pm    Post subject: Reply with quote

Great work Paul..! We really have to thank you. Very Happy Smile
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Mr.Fletcher
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Joined: 07 Aug 2004
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PostPosted: Fri Dec 07, 2007 4:43 pm    Post subject: Reply with quote

I'd like to try the plugin first Wink

//edit
before judging anything, I mean.
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santutatu
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PostPosted: Fri Dec 07, 2007 5:17 pm    Post subject: Reply with quote

there's something i didn't understand thoug....we need to create a base (in this case a rectangle) to meassure the properties of the future cylinder....then...mark the way with the polyline...that's correct? Confused
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paul_nicholls
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Joined: 05 Dec 2007
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Location: Hobart, Tasmania, Australia

PostPosted: Sat Dec 08, 2007 12:56 am    Post subject: Reply with quote

Jeroen wrote:
paul_nicholls wrote:
Hi guys,
here is a screenshot of the 'final'? plugin Smile

[img]http://fpc4gp2x.eonclash.com/images/Extrude XY profile along XY path.PNG[/img]

@Jeroen: I have emailed the plugin .dll + .txt + screenshot in a zip file to your email address Smile


Thanks Paul, I received the ZIP file just fine and will upload the plugin to the website this weekend! Smile Great work!


Sorry about this Jeroen, but I am going to need a small amount of extra time - I think it has a small bug still when closing the extrusion path Sad

I should be able to give you the new version today or tomorrow...

cheers,
Paul.
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paul_nicholls
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Joined: 05 Dec 2007
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PostPosted: Sat Dec 08, 2007 1:00 am    Post subject: Reply with quote

santutatu wrote:
there's something i didn't understand thoug....we need to create a base (in this case a rectangle) to meassure the properties of the future cylinder....then...mark the way with the polyline...that's correct? Confused


Hi santutatu,
You take a base object, like the rectangle in this example, which will be used as the shape of the "pipe" that will be created following the path of the other object that is selected.

cheers,
Paul
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santutatu
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Joined: 18 Aug 2007
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PostPosted: Sat Dec 08, 2007 1:03 am    Post subject: Reply with quote

paul_nicholls wrote:
santutatu wrote:
there's something i didn't understand thoug....we need to create a base (in this case a rectangle) to meassure the properties of the future cylinder....then...mark the way with the polyline...that's correct? Confused


Hi santutatu,
You take a base object, like the rectangle in this example, which will be used as the shape of the "pipe" that will be created following the path of the other object that is selected.

cheers,
Paul



thanks...i think i get it now...if i would like to use a cylinder rather than a rectangle (to make a cylindric shape)...it would do a cylinder shape intead of a cube shape (like the one of the pics)....this is going to be great! Very Happy
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Jeroen
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PostPosted: Sat Dec 08, 2007 7:38 am    Post subject: Reply with quote

paul_nicholls wrote:

Sorry about this Jeroen, but I am going to need a small amount of extra time - I think it has a small bug still when closing the extrusion path Sad

I should be able to give you the new version today or tomorrow...

cheers,
Paul.


No problem, Paul! Give me a ring when you're done and I'll post the new version a.s.a.p. Smile
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granada
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Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Mon Dec 17, 2007 4:50 pm    Post subject: Reply with quote

How are things going with the pipe plugin Paul ,hope to have something new to play with soon Smile .

Dave
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paul_nicholls
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Joined: 05 Dec 2007
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Location: Hobart, Tasmania, Australia

PostPosted: Mon Dec 17, 2007 9:32 pm    Post subject: Reply with quote

granada wrote:
How are things going with the pipe plugin Paul ,hope to have something new to play with soon Smile .

Dave


HI Dave,
Life has been keeping me quite busy lately...sorry about not being able to post the plugin when I had hoped.

I should be able to upload a basic version that people can play with in the next couple of days. It may still have a bug when using closed primitives like elipse and setting the extrusion path to closed, but it will still be useful besides that.

cheers,
Paul
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granada
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Posts: 1955
Location: England

PostPosted: Tue Dec 18, 2007 12:41 pm    Post subject: Reply with quote

Quote:
I should be able to upload a basic version that people can play with in the next couple of days

Thats cool,thanks Smile.

Dave
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paul_nicholls
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Joined: 05 Dec 2007
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Location: Hobart, Tasmania, Australia

PostPosted: Thu Dec 20, 2007 12:42 am    Post subject: Reply with quote

Hi guys, I have uploaded the plugin at (http://fpc4gp2x.eonclash.com/downloads/ExtrudeAlongPath.zip) so people can try it out if they want before it is uploaded to the delgine site.

If you select exactly 2 primitives (profile, then path) in the editor it will allow that profile to be extruded along that path.

But if more or less than 2 primitives are selected then another dialog box with more options will be shown. This allows circle or rectangle profiles, and circle (or arc), rectangle, or straight line paths. This other dialog saves the options in an .ini file so it remembers between runs.

Enjoy, and any comments welcome Smile

cheers,
Paul


Last edited by paul_nicholls on Thu Dec 20, 2007 1:46 am; edited 1 time in total
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paul_nicholls
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Joined: 05 Dec 2007
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Location: Hobart, Tasmania, Australia

PostPosted: Thu Dec 20, 2007 1:28 am    Post subject: Reply with quote

Sorry, but I had to update the plugin I uploaded as I had a normal bug that didn't show when I had double-sided enabled with the new extra options I had added...

it is now updated Smile

cheers,
Paul
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