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New tool idea: freehand drawing -> path

 
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paul_nicholls
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Joined: 05 Dec 2007
Posts: 356
Location: Hobart, Tasmania, Australia

PostPosted: Thu Apr 01, 2010 1:59 am    Post subject: New tool idea: freehand drawing -> path Reply with quote

Hi all,
I am thinking of adding a new tool to DeleD.

This tool would allow one to draw a freehand curve, line, etc. using the mouse in one of the views.

When the mouse button is released, it would break up the freehand points into a single path of either a set number of segments, or some segment length threshold.

Does this sound handy?

Ideas/suggestions welcome! Smile

cheers,
Paul
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chronozphere
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Joined: 20 Jun 2006
Posts: 1010
Location: Netherlands

PostPosted: Thu Apr 01, 2010 7:16 am    Post subject: Reply with quote

Sounds like a nice idea. Smile

On the other hand, are you still planning to refactor your original path code? I have explained in the past that inheriting from a TPolygon is not a very nice method (TBaseprimitive would be a better option).
If you don't do it, I will give this a shot, eventually. Wink

That said, I wish you the best of luck implementing this. Cool
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paul_nicholls
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Joined: 05 Dec 2007
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Location: Hobart, Tasmania, Australia

PostPosted: Thu Apr 01, 2010 8:21 am    Post subject: Reply with quote

chronozphere wrote:
Sounds like a nice idea. Smile

On the other hand, are you still planning to refactor your original path code? I have explained in the past that inheriting from a TPolygon is not a very nice method (TBaseprimitive would be a better option).
If you don't do it, I will give this a shot, eventually. Wink

That said, I wish you the best of luck implementing this. Cool


Thanks chronozphere Smile

Yeah, I do agree that I need to refactor the path primitive first...still not sure how I'm going to do this Wink

I'm going to find making this new tool easier than the refactorization! haha LOL

cheers,
Paul
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AWM Mars
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Joined: 06 Jan 2010
Posts: 1195
Location: Wilts England

PostPosted: Thu Apr 01, 2010 1:24 pm    Post subject: Reply with quote

How would that differ from say, the path tool we already have? As a user, I would say drawing freehand on such a tiny screen accurately, with a mouse, could present a problem.
If we had say a Graphic Tablet interface/plugin, that would be far more accurate at the scales needed then say the humble mouse. Not that I could afford a GT lol.

Its just my opinion.
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trucker2000
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Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Fri Apr 02, 2010 2:01 am    Post subject: Reply with quote

AWM Mars wrote:
How would that differ from say, the path tool we already have? As a user, I would say drawing freehand on such a tiny screen accurately, with a mouse, could present a problem.
If we had say a Graphic Tablet interface/plugin, that would be far more accurate at the scales needed then say the humble mouse. Not that I could afford a GT lol.

Its just my opinion.


I have to agree. This won't work well with a mouse. I would much prefer seeing this as a pluggin. Not everyone could/would use this.
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Jeroen
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PostPosted: Fri Apr 02, 2010 8:48 am    Post subject: Reply with quote

I would opt for you to concentrate on improving existing functionality. For example, someone recently asked if the geometry of joints can be scaled. Atm, it can't, but it sure would be useful. Smile Same goes for the geometry of lights objects. It has been asked before by several people. So perhaps it would be better to implement such features? My 2 cents... It's up to you! Smile
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paul_nicholls
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Joined: 05 Dec 2007
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Location: Hobart, Tasmania, Australia

PostPosted: Fri Apr 02, 2010 9:56 am    Post subject: Reply with quote

Jeroen wrote:
I would opt for you to concentrate on improving existing functionality. For example, someone recently asked if the geometry of joints can be scaled. Atm, it can't, but it sure would be useful. Smile Same goes for the geometry of lights objects. It has been asked before by several people. So perhaps it would be better to implement such features? My 2 cents... It's up to you! Smile


No worries Smile

Perhaps I will try re factoring the path primitive I added then as that is probably a more responsible use of my time as that will improve functionality...

cheers,
Paul
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chronozphere
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Joined: 20 Jun 2006
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PostPosted: Fri Apr 02, 2010 11:08 am    Post subject: Reply with quote

paul_nicholls wrote:

Perhaps I will try re factoring the path primitive I added then as that is probably a more responsible use of my time as that will improve functionality...
Paul


Great. Very Happy

Actually, I'd like to help you with this. My next game project can definitely benefit from a solid path implementation in DeleD. I'll have a look at the source and I'll find some possibilities. We can discuss any details on MSN. Smile
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paul_nicholls
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Joined: 05 Dec 2007
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Location: Hobart, Tasmania, Australia

PostPosted: Fri Apr 02, 2010 11:24 am    Post subject: Reply with quote

chronozphere wrote:
paul_nicholls wrote:

Perhaps I will try re factoring the path primitive I added then as that is probably a more responsible use of my time as that will improve functionality...
Paul


Great. Very Happy

Actually, I'd like to help you with this. My next game project can definitely benefit from a solid path implementation in DeleD. I'll have a look at the source and I'll find some possibilities. We can discuss any details on MSN. Smile


Sounds like a plan dude Smile

cya on MSN Smile

cheers,
Paul
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AWM Mars
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PostPosted: Fri Apr 02, 2010 1:13 pm    Post subject: Reply with quote

You guys do some great work for us users.. thank you.
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harper
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PostPosted: Fri Apr 02, 2010 5:45 pm    Post subject: Reply with quote

Absolute correct! Never seen a team of developers like here! Grats!
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