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Winston Huxley - Archaeologist

 
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danjo
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Joined: 20 Sep 2007
Posts: 21

PostPosted: Sun Nov 04, 2007 7:07 am    Post subject: Winston Huxley - Archaeologist Reply with quote



3D game played along a single plane.. (ie like prince of persia meets dizzy.)
he's sorta a longtime character we at Acoders have that has evolved over different game types.
This happens to be the latest one.
More info
http://www.acoders.com/acsite/forums_readtopic.php?id=2650&postid=32198&#post32198

Modelled/Textured/Lightmapped with DeleD
Animation/Model Milkshape
Graphics Photoshop
Code Blitz3D
Music (not me i have a 'muso' called nigel)
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Sun Nov 04, 2007 8:57 am    Post subject: Reply with quote

That looks awesome! Feel free to post more screenshots here anytime. Cool
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Paul-Jan
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Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Sun Nov 04, 2007 9:07 am    Post subject: Reply with quote

Wow, I so want to play that game. Now! "Prince of persia meets Dizzy"... make sure that gets onto the box (even if it's just a virtual box). Very Happy
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Mr.Fletcher
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Joined: 07 Aug 2004
Posts: 1772
Location: Germany

PostPosted: Sun Nov 04, 2007 11:29 am    Post subject: Reply with quote

I would like to know how you put it all together, like how do you tell your game that an object is ladder or a door or things you can pick up!
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trucker2000
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Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Sun Nov 04, 2007 2:39 pm    Post subject: Reply with quote

That does look fun. I love cartoony games. Smile
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danjo
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Joined: 20 Sep 2007
Posts: 21

PostPosted: Mon Nov 05, 2007 1:43 am    Post subject: Reply with quote

do you code/program in any language, mr fletcher?
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moraldi
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Joined: 08 Sep 2005
Posts: 112
Location: Hellas

PostPosted: Mon Nov 05, 2007 6:56 am    Post subject: Reply with quote

Hey this seems Greeks to me!
I like the graphics style Wink
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Mr.Fletcher
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Joined: 07 Aug 2004
Posts: 1772
Location: Germany

PostPosted: Mon Nov 05, 2007 9:20 am    Post subject: Reply with quote

danjo wrote:
do you code/program in any language, mr fletcher?

Yes, I know delphi fairly well and I'm learning Java at the moment.
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danjo
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PostPosted: Mon Nov 05, 2007 11:38 am    Post subject: Reply with quote

well, you'd probably know there multiple ways you'd go about it. basically with B3D, you have to realize its limitations. its DX7, and can bog down under some conditions that should seem ok.
so you gotta be a little more devious with level design. this is really simple. i only have 1 axis to go along, so keeping track of data is easier.

after some thought, i ended up going with a relatively simple idea of having floor data. ie, a floor has a left edge and right edge, with a left exit, and right exit. each exit leads to another floor.
each level may vary between 4,5 to 25 floors.

i dont use any collision detection at all.
its all done with settings which is faster to calculate, giving me more resources for other things.
animations are designed to fit with the level design.
the gameplay is a little more rigid this way, but allows less room for problems; and i can control what is to happen.

all items have their own data, where abouts on what floor they are, or if they are being held.
you can of course drop stuff relocating it somewhere else. in other words you can move stuff between levels, which on later and harder levels, it will require some thought about where you take things.

you could do what ive done a lot of different ways. i just chose to do it my way.

if you look at the game prince of persia - that would be about the closest gameplay wise, but has elements that require using items in different places to progress ( much like dizzy )
ie: its a platform puzzler.
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